using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; using System; using UIInfoSuite.Extensions; namespace UIInfoSuite.UIElements { class ShowToolUpgradeStatus : IDisposable { private readonly IModHelper _helper; private Rectangle _toolTexturePosition; private String _hoverText; private Tool _toolBeingUpgraded; private ClickableTextureComponent _toolUpgradeIcon; public ShowToolUpgradeStatus(IModHelper helper) { _helper = helper; } public void ToggleOption(bool showToolUpgradeStatus) { _helper.Events.Display.RenderingHud -= OnRenderingHud; _helper.Events.Display.RenderedHud -= OnRenderedHud; _helper.Events.GameLoop.DayStarted -= OnDayStarted; _helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked; if (showToolUpgradeStatus) { UpdateToolInfo(); _helper.Events.Display.RenderingHud += OnRenderingHud; _helper.Events.Display.RenderedHud += OnRenderedHud; _helper.Events.GameLoop.DayStarted += OnDayStarted; _helper.Events.GameLoop.UpdateTicked += OnUpdateTicked; } } /// Raised after the game state is updated (≈60 times per second). /// The event sender. /// The event arguments. private void OnUpdateTicked(object sender, UpdateTickedEventArgs e) { if (e.IsOneSecond && _toolBeingUpgraded != Game1.player.toolBeingUpgraded.Value) UpdateToolInfo(); } /// Raised after the game begins a new day (including when the player loads a save). /// The event sender. /// The event arguments. private void OnDayStarted(object sender, DayStartedEventArgs e) { this.UpdateToolInfo(); } private void UpdateToolInfo() { // if (Game1.player.toolBeingUpgraded.Value != null) { _toolBeingUpgraded = Game1.player.toolBeingUpgraded.Value; _toolTexturePosition = new Rectangle(); if (_toolBeingUpgraded is StardewValley.Tools.WateringCan) { _toolTexturePosition.X = 32; _toolTexturePosition.Y = 228; _toolTexturePosition.Width = 16; _toolTexturePosition.Height = 11; } else { _toolTexturePosition.Width = 16; _toolTexturePosition.Height = 16; _toolTexturePosition.X = 81; _toolTexturePosition.Y = 31; if (!(_toolBeingUpgraded is StardewValley.Tools.Hoe)) { _toolTexturePosition.Y += 64; if (!(_toolBeingUpgraded is StardewValley.Tools.Pickaxe)) { _toolTexturePosition.Y += 64; } } } _toolTexturePosition.X += (111 * _toolBeingUpgraded.UpgradeLevel); if (_toolTexturePosition.X > Game1.toolSpriteSheet.Width) { _toolTexturePosition.Y += 32; _toolTexturePosition.X -= 333; } if (Game1.player.daysLeftForToolUpgrade.Value > 0) { _hoverText = String.Format(_helper.SafeGetString(LanguageKeys.DaysUntilToolIsUpgraded), Game1.player.daysLeftForToolUpgrade.Value, _toolBeingUpgraded.DisplayName); } else { _hoverText = String.Format(_helper.SafeGetString(LanguageKeys.ToolIsFinishedBeingUpgraded), _toolBeingUpgraded.DisplayName); } } else { _toolBeingUpgraded = null; } } /// Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open). Content drawn to the sprite batch at this point will appear under the HUD. /// The event sender. /// The event arguments. private void OnRenderingHud(object sender, RenderingHudEventArgs e) { // draw tool upgrade status if (!Game1.eventUp && _toolBeingUpgraded != null) { Point iconPosition = IconHandler.Handler.GetNewIconPosition(); _toolUpgradeIcon = new ClickableTextureComponent( new Rectangle(iconPosition.X, iconPosition.Y, 40, 40), Game1.toolSpriteSheet, _toolTexturePosition, 2.5f); _toolUpgradeIcon.draw(Game1.spriteBatch); } } /// Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen. /// The event sender. /// The event arguments. private void OnRenderedHud(object sender, RenderedHudEventArgs e) { // draw hover text if (_toolBeingUpgraded != null && _toolUpgradeIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY())) { IClickableMenu.drawHoverText( Game1.spriteBatch, _hoverText, Game1.dialogueFont); } } public void Dispose() { ToggleOption(false); _toolBeingUpgraded = null; } } }