using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using UIInfoSuite.Extensions;
namespace UIInfoSuite.UIElements
{
class ShowToolUpgradeStatus : IDisposable
{
private readonly IModHelper _helper;
private Rectangle _toolTexturePosition;
private String _hoverText;
private Tool _toolBeingUpgraded;
private ClickableTextureComponent _toolUpgradeIcon;
public ShowToolUpgradeStatus(IModHelper helper)
{
_helper = helper;
}
public void ToggleOption(bool showToolUpgradeStatus)
{
_helper.Events.Display.RenderingHud -= OnRenderingHud;
_helper.Events.Display.RenderedHud -= OnRenderedHud;
_helper.Events.GameLoop.DayStarted -= OnDayStarted;
_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked;
if (showToolUpgradeStatus)
{
UpdateToolInfo();
_helper.Events.Display.RenderingHud += OnRenderingHud;
_helper.Events.Display.RenderedHud += OnRenderedHud;
_helper.Events.GameLoop.DayStarted += OnDayStarted;
_helper.Events.GameLoop.UpdateTicked += OnUpdateTicked;
}
}
/// Raised after the game state is updated (≈60 times per second).
/// The event sender.
/// The event arguments.
private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
{
if (e.IsOneSecond && _toolBeingUpgraded != Game1.player.toolBeingUpgraded.Value)
UpdateToolInfo();
}
/// Raised after the game begins a new day (including when the player loads a save).
/// The event sender.
/// The event arguments.
private void OnDayStarted(object sender, DayStartedEventArgs e)
{
this.UpdateToolInfo();
}
private void UpdateToolInfo()
{
//
if (Game1.player.toolBeingUpgraded.Value != null)
{
_toolBeingUpgraded = Game1.player.toolBeingUpgraded.Value;
_toolTexturePosition = new Rectangle();
if (_toolBeingUpgraded is StardewValley.Tools.WateringCan)
{
_toolTexturePosition.X = 32;
_toolTexturePosition.Y = 228;
_toolTexturePosition.Width = 16;
_toolTexturePosition.Height = 11;
}
else
{
_toolTexturePosition.Width = 16;
_toolTexturePosition.Height = 16;
_toolTexturePosition.X = 81;
_toolTexturePosition.Y = 31;
if (!(_toolBeingUpgraded is StardewValley.Tools.Hoe))
{
_toolTexturePosition.Y += 64;
if (!(_toolBeingUpgraded is StardewValley.Tools.Pickaxe))
{
_toolTexturePosition.Y += 64;
}
}
}
_toolTexturePosition.X += (111 * _toolBeingUpgraded.UpgradeLevel);
if (_toolTexturePosition.X > Game1.toolSpriteSheet.Width)
{
_toolTexturePosition.Y += 32;
_toolTexturePosition.X -= 333;
}
if (Game1.player.daysLeftForToolUpgrade.Value > 0)
{
_hoverText = String.Format(_helper.SafeGetString(LanguageKeys.DaysUntilToolIsUpgraded),
Game1.player.daysLeftForToolUpgrade.Value, _toolBeingUpgraded.DisplayName);
}
else
{
_hoverText = String.Format(_helper.SafeGetString(LanguageKeys.ToolIsFinishedBeingUpgraded),
_toolBeingUpgraded.DisplayName);
}
}
else
{
_toolBeingUpgraded = null;
}
}
/// Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open). Content drawn to the sprite batch at this point will appear under the HUD.
/// The event sender.
/// The event arguments.
private void OnRenderingHud(object sender, RenderingHudEventArgs e)
{
// draw tool upgrade status
if (!Game1.eventUp && _toolBeingUpgraded != null)
{
Point iconPosition = IconHandler.Handler.GetNewIconPosition();
_toolUpgradeIcon =
new ClickableTextureComponent(
new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
Game1.toolSpriteSheet,
_toolTexturePosition,
2.5f);
_toolUpgradeIcon.draw(Game1.spriteBatch);
}
}
/// Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen.
/// The event sender.
/// The event arguments.
private void OnRenderedHud(object sender, RenderedHudEventArgs e)
{
// draw hover text
if (_toolBeingUpgraded != null && _toolUpgradeIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
IClickableMenu.drawHoverText(
Game1.spriteBatch,
_hoverText, Game1.dialogueFont);
}
}
public void Dispose()
{
ToggleOption(false);
_toolBeingUpgraded = null;
}
}
}