56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UIInfoSuite.UIElements
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{
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class ExperiencePointDisplay
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{
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private int _alpha = 100;
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private float _experiencePoints;
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private Vector2 _position;
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public ExperiencePointDisplay(float experiencePoints, Vector2 position)
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{
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_position = position;
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_experiencePoints = experiencePoints;
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}
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public void Draw()
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{
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_position.Y -= 0.5f;
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--_alpha;
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if(Constants.TargetPlatform == GamePlatform.Android)
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{
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Game1.drawWithBorder(
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"Exp " + _experiencePoints,
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Color.DarkSlateGray * ((float)_alpha / 100f),
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Color.PaleTurquoise * ((float)_alpha / 100f),
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new Vector2(_position.X - 28, _position.Y - 130) * Game1.options.zoomLevel,
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0.0f,
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0.8f,
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0.0f);
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return;
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}
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Game1.drawWithBorder(
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"Exp " + _experiencePoints,
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Color.DarkSlateGray * ((float)_alpha / 100f),
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Color.PaleTurquoise * ((float)_alpha / 100f),
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new Vector2(_position.X - 28, _position.Y - 130),
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0.0f,
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0.8f,
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0.0f);
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}
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public bool IsInvisible
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{
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get { return _alpha < 3; }
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}
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}
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}
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