244 lines
10 KiB
C#
244 lines
10 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Netcode;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Network;
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using System;
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using System.Timers;
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namespace UIInfoSuite.UIElements
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{
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class ShowWhenAnimalNeedsPet : IDisposable
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{
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private readonly Timer _timer = new Timer();
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private float _yMovementPerDraw;
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private float _alpha;
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private readonly IModHelper _helper;
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public ShowWhenAnimalNeedsPet(IModHelper helper)
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{
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_timer.Elapsed += StartDrawingPetNeeds;
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_helper = helper;
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}
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public void ToggleOption(bool showWhenAnimalNeedsPet)
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{
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_timer.Stop();
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_helper.Events.Player.Warped -= OnWarped;
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_helper.Events.Display.RenderingHud -= OnRenderingHud_DrawAnimalHasProduct;
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if (showWhenAnimalNeedsPet)
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{
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_timer.Start();
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_helper.Events.Player.Warped += OnWarped;
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_helper.Events.Display.RenderingHud += OnRenderingHud_DrawAnimalHasProduct;
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}
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}
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public void Dispose()
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{
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ToggleOption(false);
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}
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/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderingHud_DrawAnimalHasProduct(object sender, RenderingHudEventArgs e)
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{
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if (!Game1.eventUp &&
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Game1.activeClickableMenu == null &&
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Game1.currentLocation != null)
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{
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var animalsInCurrentLocation = GetAnimalsInCurrentLocation();
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if (animalsInCurrentLocation != null)
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{
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foreach (var animal in animalsInCurrentLocation.Pairs)
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{
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if (!animal.Value.IsEmoting &&
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animal.Value.currentProduce.Value != 430 &&
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animal.Value.currentProduce.Value > 0 &&
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animal.Value.age.Value >= animal.Value.ageWhenMature.Value)
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{
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Vector2 positionAboveAnimal = GetPetPositionAboveAnimal(animal.Value);
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positionAboveAnimal.Y += (float)(Math.Sin(Game1.currentGameTime.TotalGameTime.TotalMilliseconds / 300.0 + (double)animal.Value.Name.GetHashCode()) * 5.0);
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Game1.spriteBatch.Draw(
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Game1.emoteSpriteSheet,
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new Vector2(positionAboveAnimal.X + 14f, positionAboveAnimal.Y),
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new Rectangle(3 * (Game1.tileSize / 4) % Game1.emoteSpriteSheet.Width, 3 * (Game1.tileSize / 4) / Game1.emoteSpriteSheet.Width * (Game1.tileSize / 4), Game1.tileSize / 4, Game1.tileSize / 4),
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Color.White * 0.9f,
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0.0f,
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Vector2.Zero,
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4f,
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SpriteEffects.None,
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1f);
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Rectangle sourceRectangle = GameLocation.getSourceRectForObject(animal.Value.currentProduce.Value);
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Game1.spriteBatch.Draw(
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Game1.objectSpriteSheet,
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new Vector2(positionAboveAnimal.X + 28f, positionAboveAnimal.Y + 8f),
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sourceRectangle,
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Color.White * 0.9f,
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0.0f,
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Vector2.Zero,
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2.2f,
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SpriteEffects.None,
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1f);
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}
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}
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}
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}
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}
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/// <summary>Raised after a player warps to a new location.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnWarped(object sender, WarpedEventArgs e)
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{
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if (e.IsLocalPlayer)
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{
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if (e.NewLocation is AnimalHouse || e.NewLocation is Farm)
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{
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_timer.Interval = 1000;
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_timer.Start();
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}
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else
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{
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_timer.Stop();
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StopDrawingPetNeeds();
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}
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}
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}
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/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderingHud_DrawNeedsPetTooltip(object sender, RenderingHudEventArgs e)
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{
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if (!Game1.eventUp && Game1.activeClickableMenu == null)
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{
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DrawIconForFarmAnimals();
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DrawIconForPets();
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}
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}
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private void StartDrawingPetNeeds(object sender, ElapsedEventArgs e)
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{
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_timer.Stop();
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_helper.Events.Display.RenderingHud += OnRenderingHud_DrawNeedsPetTooltip;
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_helper.Events.GameLoop.UpdateTicked += UpdateTicked;
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_yMovementPerDraw = -3f;
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_alpha = 1f;
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}
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private void StopDrawingPetNeeds()
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{
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_helper.Events.Display.RenderingHud -= OnRenderingHud_DrawNeedsPetTooltip;
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_helper.Events.GameLoop.UpdateTicked -= UpdateTicked;
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}
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void UpdateTicked(object sender, UpdateTickedEventArgs e)
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{
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// update pet draw
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if (e.IsMultipleOf(2))
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{
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_yMovementPerDraw += 0.3f;
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_alpha -= 0.014f;
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if (_alpha < 0.1f)
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{
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StopDrawingPetNeeds();
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_timer.Start();
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}
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}
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}
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private void DrawIconForFarmAnimals()
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{
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var animalsInCurrentLocation = GetAnimalsInCurrentLocation();
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if (animalsInCurrentLocation != null)
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{
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foreach (var animal in animalsInCurrentLocation.Pairs)
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{
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if (!animal.Value.IsEmoting &&
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!animal.Value.wasPet.Value)
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{
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Vector2 positionAboveAnimal = GetPetPositionAboveAnimal(animal.Value);
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String animalType = animal.Value.type.Value.ToLower();
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if (animalType.Contains("cow") ||
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animalType.Contains("sheep") ||
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animalType.Contains("goat") ||
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animalType.Contains("pig"))
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{
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positionAboveAnimal.X += 50f;
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positionAboveAnimal.Y += 50f;
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}
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Game1.spriteBatch.Draw(
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Game1.mouseCursors,
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new Vector2(positionAboveAnimal.X, positionAboveAnimal.Y + _yMovementPerDraw),
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new Rectangle(32, 0, 16, 16),
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Color.White * _alpha,
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0.0f,
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Vector2.Zero,
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4f,
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SpriteEffects.None,
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1f);
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}
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}
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}
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}
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private void DrawIconForPets()
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{
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foreach (var character in Game1.currentLocation.characters)
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{
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if (character is Pet &&
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!_helper.Reflection.GetField<bool>(character, "wasPetToday").GetValue())
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{
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Vector2 positionAboveAnimal = GetPetPositionAboveAnimal(character);
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positionAboveAnimal.X += 50f;
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positionAboveAnimal.Y -= 20f;
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Game1.spriteBatch.Draw(
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Game1.mouseCursors,
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new Vector2(positionAboveAnimal.X, positionAboveAnimal.Y + _yMovementPerDraw),
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new Rectangle(32, 0, 16, 16),
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Color.White * _alpha,
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0.0f,
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Vector2.Zero,
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4f,
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SpriteEffects.None,
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1f);
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}
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}
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}
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private Vector2 GetPetPositionAboveAnimal(Character animal)
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{
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return new Vector2(Game1.viewport.Width <= Game1.currentLocation.map.DisplayWidth ? animal.position.X - Game1.viewport.X + 16 : animal.position.X + ((Game1.viewport.Width - Game1.currentLocation.map.DisplayWidth) / 2 + 18),
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Game1.viewport.Height <= Game1.currentLocation.map.DisplayHeight ? animal.position.Y - Game1.viewport.Y - 34 : animal.position.Y + ((Game1.viewport.Height - Game1.currentLocation.map.DisplayHeight) / 2 - 50));
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}
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private NetLongDictionary<FarmAnimal, NetRef<FarmAnimal>> GetAnimalsInCurrentLocation()
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{
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NetLongDictionary<FarmAnimal, NetRef<FarmAnimal>> animals = null;
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if (Game1.currentLocation is AnimalHouse)
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{
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animals = (Game1.currentLocation as AnimalHouse).animals;
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}
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else if (Game1.currentLocation is Farm)
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{
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animals = (Game1.currentLocation as Farm).animals;
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}
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return animals;
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}
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}
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}
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