181 lines
7.2 KiB
C#
181 lines
7.2 KiB
C#
using Microsoft.Xna.Framework;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace UIInfoSuite.UIElements
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{
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class ShowAccurateHearts : IDisposable
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{
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private String[] _friendNames;
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private SocialPage _socialPage;
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private IModEvents _events;
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private readonly int[][] _numArray = new int[][]
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{
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new int[] { 1, 1, 0, 1, 1 },
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new int[] { 1, 1, 1, 1, 1 },
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new int[] { 0, 1, 1, 1, 0 },
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new int[] { 0, 0, 1, 0, 0 }
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};
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public ShowAccurateHearts(IModEvents events)
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{
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_events = events;
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}
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public void ToggleOption(bool showAccurateHearts)
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{
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_events.Display.MenuChanged -= OnMenuChanged;
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_events.Display.RenderedActiveMenu -= OnRenderedActiveMenu;
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if (showAccurateHearts)
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{
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_events.Display.MenuChanged += OnMenuChanged;
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_events.Display.RenderedActiveMenu += OnRenderedActiveMenu;
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}
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}
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public void Dispose()
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{
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ToggleOption(false);
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}
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/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e)
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{
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// draw heart fills
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if (Game1.activeClickableMenu is GameMenu gameMenu)
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{
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if (gameMenu.currentTab == 2)
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{
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if (_socialPage != null)
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{
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int slotPosition = (int)typeof(SocialPage)
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.GetField(
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"slotPosition",
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BindingFlags.Instance | BindingFlags.NonPublic)
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.GetValue(_socialPage);
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int yOffset = 0;
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for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
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{
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int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
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yOffset += 112;
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Friendship friendshipValues;
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String nextName = _friendNames[i];
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if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
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{
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int friendshipRawValue = friendshipValues.Points;
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if (friendshipRawValue > 0)
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{
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int pointsToNextHeart = friendshipRawValue % 250;
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int numHearts = friendshipRawValue / 250;
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if (friendshipRawValue < 3000 &&
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_friendNames[i] == Game1.player.spouse ||
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friendshipRawValue < 2500)
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{
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DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition);
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//if (!Game1.options.hardwareCursor)
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// Game1.spriteBatch.Draw(
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// Game1.mouseCursors,
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// new Vector2(Game1.getMouseX(), Game1.getMouseY()),
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// Game1.getSourceRectForStandardTileSheet(
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// Game1.mouseCursors, Game1.mouseCursor,
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// 16,
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// 16),
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// Color.White,
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// 0.0f,
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// Vector2.Zero,
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// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
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// SpriteEffects.None,
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// 1f);
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}
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}
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}
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}
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String hoverText = gameMenu.hoverText;
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IClickableMenu.drawHoverText(
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Game1.spriteBatch,
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hoverText,
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Game1.smallFont);
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}
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else
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{
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ExtendMenuIfNeeded();
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}
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}
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}
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}
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/// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnMenuChanged(object sender, MenuChangedEventArgs e)
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{
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ExtendMenuIfNeeded();
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}
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private void ExtendMenuIfNeeded()
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{
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if (Game1.activeClickableMenu is GameMenu gameMenu)
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{
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foreach (var menu in gameMenu.pages)
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{
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if (menu is SocialPage page)
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{
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_socialPage = page;
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_friendNames = _socialPage.names
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.Select(name => name.ToString())
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.ToArray();
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break;
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}
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}
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}
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}
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private void DrawEachIndividualSquare(int friendshipLevel, int friendshipPoints, int yPosition)
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{
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int numberOfPointsToDraw = (int)(((double)friendshipPoints) / 12.5);
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int num2;
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if (friendshipLevel > 10)
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{
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num2 = 32 * (friendshipLevel - 10);
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yPosition += 28;
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}
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else
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{
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num2 = 32 * friendshipLevel;
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}
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for (int i = 3; i >= 0 && numberOfPointsToDraw > 0; --i)
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{
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for (int j = 0; j < 5 && numberOfPointsToDraw > 0; ++j, --numberOfPointsToDraw)
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{
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if (_numArray[i][j] == 1)
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{
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Game1.spriteBatch.Draw(
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Game1.staminaRect,
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new Rectangle(
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Game1.activeClickableMenu.xPositionOnScreen + 316 + num2 + j * 4,
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yPosition + 14 + i * 4,
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4,
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4),
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Color.Crimson);
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}
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}
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}
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}
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}
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}
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