146 lines
5.3 KiB
C#
146 lines
5.3 KiB
C#
using UIInfoSuite.Options;
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using UIInfoSuite.UIElements;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Globalization;
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using static StardewValley.LocalizedContentManager;
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using System.Resources;
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using System.Reflection;
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namespace UIInfoSuite
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{
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public class ModEntry : Mod
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{
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private readonly SkipIntro _skipIntro = new SkipIntro();
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private String _modDataFileName;
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private readonly Dictionary<String, String> _options = new Dictionary<string, string>();
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public static IMonitor MonitorObject { get; private set; }
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public static CultureInfo SpecificCulture { get; private set; }
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//public static ResourceManager Resources { get; private set; }
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//public static IModHelper Helper { get; private set; }
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private ModOptionsPageHandler _modOptionsPageHandler;
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public ModEntry()
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{
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}
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public override void Entry(IModHelper helper)
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{
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//Helper = helper;
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MonitorObject = Monitor;
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SaveEvents.AfterLoad += LoadModData;
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SaveEvents.AfterSave += SaveModData;
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SaveEvents.AfterReturnToTitle += ReturnToTitle;
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GraphicsEvents.OnPreRenderEvent += IconHandler.Handler.Reset;
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LocalizedContentManager.OnLanguageChange += LocalizedContentManager_OnLanguageChange;
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LocalizedContentManager_OnLanguageChange(LocalizedContentManager.CurrentLanguageCode);
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//Resources = new ResourceManager("UIInfoSuite.Resource.strings", Assembly.GetAssembly(typeof(ModEntry)));
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//try
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//{
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// //Test to make sure the culture specific files are there
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// Resources.GetString(LanguageKeys.Days, ModEntry.SpecificCulture);
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//}
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//catch
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//{
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// Resources = Properties.Resources.ResourceManager;
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//}
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}
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private void LocalizedContentManager_OnLanguageChange(LanguageCode code)
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{
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String cultureString = code.ToString();
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SpecificCulture = CultureInfo.CreateSpecificCulture(cultureString);
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}
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private void ReturnToTitle(object sender, EventArgs e)
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{
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_modOptionsPageHandler.Dispose();
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_modOptionsPageHandler = null;
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}
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private void SaveModData(object sender, EventArgs e)
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{
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if (!String.IsNullOrWhiteSpace(_modDataFileName))
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{
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if (File.Exists(_modDataFileName))
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File.Delete(_modDataFileName);
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.IndentChars = " ";
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using (XmlWriter writer = XmlWriter.Create(File.Open(_modDataFileName, FileMode.Create, FileAccess.Write, FileShare.ReadWrite), settings))
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{
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writer.WriteStartElement("options");
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foreach (var option in _options)
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{
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writer.WriteStartElement("option");
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writer.WriteAttributeString("name", option.Key);
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writer.WriteValue(option.Value);
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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}
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}
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}
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private void LoadModData(object sender, EventArgs e)
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{
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String playerName = Game1.player.Name;
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try
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{
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try
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{
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_modDataFileName = Path.Combine(Helper.DirectoryPath, Game1.player.Name + "_modData.xml");
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}
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catch
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{
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Monitor.Log("Error: Player name contains character that cannot be used in file name. Using generic file name." + Environment.NewLine +
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"Options may not be able to be different between characters.", LogLevel.Warn);
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_modDataFileName = Path.Combine(Helper.DirectoryPath, "default_modData.xml");
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}
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if (File.Exists(_modDataFileName))
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{
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XmlDocument document = new XmlDocument();
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document.Load(_modDataFileName);
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XmlNodeList nodes = document.GetElementsByTagName("option");
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foreach (XmlNode node in nodes)
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{
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String key = node.Attributes["name"]?.Value;
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String value = node.InnerText;
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if (key != null)
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_options[key] = value;
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}
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}
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}
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catch (Exception ex)
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{
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Monitor.Log("Error loading mod config. " + ex.Message + Environment.NewLine + ex.StackTrace, LogLevel.Error);
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}
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_modOptionsPageHandler = new ModOptionsPageHandler(Helper, _options);
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}
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}
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}
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