Ui-Info-Suite/SDVModTest/ModConfig.cs

90 lines
4.0 KiB
C#

using StardewModdingAPI;
namespace UIInfoSuite
{
class ModConfig
{
public string[] KeysForBarrelAndCropTimes { get; set; } = new string[]
{
SButton.LeftShift.ToString()
};
public bool CanRightClickForBarrelAndCropTimes { get; set; } = true;
public int[][] Sprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] QualitySprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] IridiumSprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] PrismaticSprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] Beehouse { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
};
}
}