Ui-Info-Suite/SDVModTest/ModConfig.cs

80 lines
3.4 KiB
C#

using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UIInfoSuite
{
class ModConfig
{
public string[] KeysForBarrelAndCropTimes { get; set; } = new string[]
{
Keys.LeftShift.ToString()
};
public bool CanRightClickForBarrelAndCropTimes { get; set; } = true;
public int[][] Sprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] QualitySprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] IridiumSprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] Beehouse { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
};
}
}