Ui-Info-Suite/SDVModTest/UIElements/ShowAccurateHearts.cs

160 lines
6.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace UIInfoSuite.UIElements
{
class ShowAccurateHearts : IDisposable
{
private List<ClickableTextureComponent> _friendNames;
private SocialPage _socialPage;
private readonly int[][] _numArray = new int[][]
{
new int[] { 1, 1, 0, 1, 1 },
new int[] { 1, 1, 1, 1, 1 },
new int[] { 0, 1, 1, 1, 0 },
new int[] { 0, 0, 1, 0, 0 }
};
public void ToggleOption(bool showAccurateHearts)
{
MenuEvents.MenuChanged -= OnMenuChange;
GraphicsEvents.OnPostRenderGuiEvent -= DrawHeartFills;
if (showAccurateHearts)
{
MenuEvents.MenuChanged += OnMenuChange;
GraphicsEvents.OnPostRenderGuiEvent += DrawHeartFills;
}
}
public void Dispose()
{
ToggleOption(false);
}
private void DrawHeartFills(object sender, EventArgs e)
{
if (Game1.activeClickableMenu is GameMenu)
{
GameMenu gameMenu = Game1.activeClickableMenu as GameMenu;
if (gameMenu.currentTab == 2)
{
int slotPosition = (int)typeof(SocialPage)
.GetField(
"slotPosition",
BindingFlags.Instance | BindingFlags.NonPublic)
.GetValue(_socialPage);
int yOffset = 0;
for (int i = slotPosition; i < slotPosition + 5 && i <= _friendNames.Count; ++i)
{
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
yOffset += 112;
int[] friendshipValues;
if (Game1.player.friendships.TryGetValue(_friendNames[i].name, out friendshipValues))
{
int friendshipRawValue = friendshipValues[0];
if (friendshipRawValue > 0)
{
int pointsToNextHeart = friendshipRawValue % 250;
int numHearts = friendshipRawValue / 250;
if (friendshipRawValue < 3000 &&
_friendNames[i].name == Game1.player.spouse ||
friendshipRawValue < 2500)
{
DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition);
if (!Game1.options.hardwareCursor)
Game1.spriteBatch.Draw(
Game1.mouseCursors,
new Vector2(Game1.getMouseX(), Game1.getMouseY()),
Game1.getSourceRectForStandardTileSheet(
Game1.mouseCursors, Game1.mouseCursor,
16,
16),
Color.White,
0.0f,
Vector2.Zero,
Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
SpriteEffects.None,
1f);
}
}
}
}
String hoverText = typeof(GameMenu).GetField("hoverText", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(gameMenu) as String;
IClickableMenu.drawHoverText(
Game1.spriteBatch,
hoverText,
Game1.smallFont);
}
}
}
private void OnMenuChange(object sender, EventArgsClickableMenuChanged e)
{
if (Game1.activeClickableMenu is GameMenu)
{
List<IClickableMenu> menuList = typeof(GameMenu).GetField("pages", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(Game1.activeClickableMenu) as List<IClickableMenu>;
foreach (var menu in menuList)
{
if (menu is SocialPage)
{
_socialPage = menu as SocialPage;
_friendNames = typeof(SocialPage).GetField("friendNames", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(_socialPage) as List<ClickableTextureComponent>;
break;
}
}
}
}
private void DrawEachIndividualSquare(int friendshipLevel, int friendshipPoints, int yPosition)
{
int numberOfPointsToDraw = friendshipPoints / 20;
int num2;
if (friendshipLevel > 10)
{
num2 = 32 * (friendshipLevel - 10);
yPosition += 28;
}
else
{
num2 = 32 * friendshipLevel;
}
for (int i = 3; i >= 0 && numberOfPointsToDraw > 0; --i)
{
for (int j = 0; j < 5 && numberOfPointsToDraw > 0; ++j, --numberOfPointsToDraw)
{
if (_numArray[i][j] == 1)
{
Game1.spriteBatch.Draw(
Game1.staminaRect,
new Rectangle(
Game1.activeClickableMenu.xPositionOnScreen + 316 + num2 + j * 4,
yPosition + 14 + i * 4,
4,
4),
Color.Crimson);
}
}
}
}
}
}