Ui-Info-Suite/SDVModTest/Properties/Resources.Designer.cs

199 lines
7.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace UIInfoSuite.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UIInfoSuite.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Billboard.
/// </summary>
internal static string Billboard {
get {
return ResourceManager.GetString("Billboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calendar.
/// </summary>
internal static string Calendar {
get {
return ResourceManager.GetString("Calendar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
internal static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days to mature.
/// </summary>
internal static string DaysToMature {
get {
return ResourceManager.GetString("DaysToMature", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You&apos;re feelin&apos; lucky!!.
/// </summary>
internal static string FeelingLucky {
get {
return ResourceManager.GetString("FeelingLucky", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Harvest price.
/// </summary>
internal static string HarvestPrice {
get {
return ResourceManager.GetString("HarvestPrice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
internal static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Level Up.
/// </summary>
internal static string LevelUp {
get {
return ResourceManager.GetString("LevelUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Feelin&apos; lucky... but not too lucky.
/// </summary>
internal static string LuckyButNotTooLucky {
get {
return ResourceManager.GetString("LuckyButNotTooLucky", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maybe you should stay home today....
/// </summary>
internal static string MaybeStayHome {
get {
return ResourceManager.GetString("MaybeStayHome", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to minutes.
/// </summary>
internal static string Minutes {
get {
return ResourceManager.GetString("Minutes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You&apos;re not feeling lucky at all today....
/// </summary>
internal static string NotFeelingLuckyAtAll {
get {
return ResourceManager.GetString("NotFeelingLuckyAtAll", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready To Harvest!.
/// </summary>
internal static string ReadyToHarvest {
get {
return ResourceManager.GetString("ReadyToHarvest", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Today&apos;s Recipe: .
/// </summary>
internal static string TodaysRecipe {
get {
return ResourceManager.GetString("TodaysRecipe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Traveling merchant is in town!.
/// </summary>
internal static string TravelingMerchantIsInTown {
get {
return ResourceManager.GetString("TravelingMerchantIsInTown", resourceCulture);
}
}
}
}