624 lines
26 KiB
C#
624 lines
26 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewModdingAPI.Enums;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Tools;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Media;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Timers;
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using UIInfoSuite.Extensions;
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namespace UIInfoSuite.UIElements
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{
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class ExperienceBar : IDisposable
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{
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public interface LevelExtenderEvents
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{
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event EventHandler OnXPChanged;
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}
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private const int MaxBarWidth = 175;
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private int[] _currentExperience = new int[5];
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private int[] _currentLevelExtenderExperience = new int[5];
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private readonly List<ExperiencePointDisplay> _experiencePointDisplays = new List<ExperiencePointDisplay>();
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private readonly TimeSpan _levelUpPauseTime = TimeSpan.FromSeconds(2);
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private readonly Color _iconColor = Color.White;
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private Color _experienceFillColor = Color.Blue;
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private Rectangle _experienceIconPosition = new Rectangle(10, 428, 10, 10);
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private Item _previousItem = null;
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private bool _experienceBarShouldBeVisible = false;
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private bool _shouldDrawLevelUp = false;
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private System.Timers.Timer _timeToDisappear = new System.Timers.Timer();
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private readonly TimeSpan _timeBeforeExperienceBarFades = TimeSpan.FromSeconds(8);
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//private SoundEffectInstance _soundEffect;
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private Rectangle _levelUpIconRectangle = new Rectangle(120, 428, 10, 10);
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private bool _allowExperienceBarToFadeOut = true;
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private bool _showExperienceGain = true;
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private bool _showLevelUpAnimation = true;
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private bool _showExperienceBar = true;
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private readonly IModHelper _helper;
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private SoundPlayer _player;
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private LevelExtenderInterface _levelExtenderAPI;
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private int _currentSkillLevel = 0;
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private int _experienceRequiredToLevel = -1;
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private int _experienceFromPreviousLevels = -1;
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private int _experienceEarnedThisLevel = -1;
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public ExperienceBar(IModHelper helper)
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{
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_helper = helper;
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String path = string.Empty;
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try
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{
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path = Path.Combine(_helper.DirectoryPath, "LevelUp.wav");
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_player = new SoundPlayer(path);
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//path = path.Replace(Environment.CurrentDirectory, "");
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//path = path.TrimStart(Path.DirectorySeparatorChar);
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//_soundEffect = SoundEffect.FromStream(TitleContainer.OpenStream(path)).CreateInstance();
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//_soundEffect.Volume = 1f;
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}
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catch (Exception ex)
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{
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ModEntry.MonitorObject.Log("Error loading sound file from " + path + ": " + ex.Message + Environment.NewLine + ex.StackTrace, LogLevel.Error);
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}
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_timeToDisappear.Elapsed += StopTimerAndFadeBarOut;
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helper.Events.Display.RenderingHud += OnRenderingHud;
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helper.Events.Player.Warped += OnWarped_RemoveAllExperiencePointDisplays;
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var something = _helper.ModRegistry.GetApi("DevinLematty.LevelExtender");
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try
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{
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_levelExtenderAPI = _helper.ModRegistry.GetApi<LevelExtenderInterface>("DevinLematty.LevelExtender");
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}
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catch
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{
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}
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//if (something != null)
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//{
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// try
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// {
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// var methods = something.GetType().GetMethods();
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// var currentXPMethod = something.GetType().GetMethod("currentXP");
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// foreach (var method in methods)
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// {
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// }
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// }
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// catch (Exception ex)
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// {
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// int f = 3;
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// }
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//}
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}
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private void LoadModApis(object sender, EventArgs e)
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{
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}
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public void Dispose()
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{
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_helper.Events.Player.LevelChanged -= OnLevelChanged;
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_helper.Events.Display.RenderingHud -= OnRenderingHud;
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_helper.Events.Player.Warped -= OnWarped_RemoveAllExperiencePointDisplays;
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_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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_timeToDisappear.Elapsed -= StopTimerAndFadeBarOut;
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_timeToDisappear.Stop();
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_timeToDisappear.Dispose();
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_timeToDisappear = null;
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}
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public void ToggleLevelUpAnimation(bool showLevelUpAnimation)
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{
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_showLevelUpAnimation = showLevelUpAnimation;
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_helper.Events.Player.LevelChanged -= OnLevelChanged;
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if (_showLevelUpAnimation)
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{
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_helper.Events.Player.LevelChanged += OnLevelChanged;
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}
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}
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public void ToggleExperienceBarFade(bool allowExperienceBarToFadeOut)
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{
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_allowExperienceBarToFadeOut = allowExperienceBarToFadeOut;
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}
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public void ToggleShowExperienceGain(bool showExperienceGain)
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{
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_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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for (int i = 0; i < _currentExperience.Length; ++i)
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_currentExperience[i] = Game1.player.experiencePoints[i];
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_showExperienceGain = showExperienceGain;
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if (_levelExtenderAPI != null)
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{
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for (int i = 0; i < _currentLevelExtenderExperience.Length; ++i)
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_currentLevelExtenderExperience[i] = _levelExtenderAPI.currentXP()[i];
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}
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if (showExperienceGain)
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{
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_helper.Events.GameLoop.UpdateTicked += OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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}
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}
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public void ToggleShowExperienceBar(bool showExperienceBar)
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{
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_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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//GraphicsEvents.OnPreRenderHudEvent -= OnPreRenderHudEvent;
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//PlayerEvents.Warped -= RemoveAllExperiencePointDisplays;
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_showExperienceBar = showExperienceBar;
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if (showExperienceBar)
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{
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//GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
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//PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
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_helper.Events.GameLoop.UpdateTicked += OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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}
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}
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/// <summary>Raised after a player skill level changes. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnLevelChanged(object sender, LevelChangedEventArgs e)
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{
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if (_showLevelUpAnimation && e.IsLocalPlayer)
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{
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switch (e.Skill)
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{
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case SkillType.Combat: _levelUpIconRectangle.X = 120; break;
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case SkillType.Farming: _levelUpIconRectangle.X = 10; break;
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case SkillType.Fishing: _levelUpIconRectangle.X = 20; break;
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case SkillType.Foraging: _levelUpIconRectangle.X = 60; break;
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case SkillType.Mining: _levelUpIconRectangle.X = 30; break;
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}
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_shouldDrawLevelUp = true;
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ShowExperienceBar();
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float previousAmbientVolume = Game1.options.ambientVolumeLevel;
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float previousMusicVolume = Game1.options.musicVolumeLevel;
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//if (_soundEffect != null)
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// _soundEffect.Volume = previousMusicVolume <= 0.01f ? 0 : Math.Min(1, previousMusicVolume + 0.3f);
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//Task.Factory.StartNew(() =>
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//{
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// Thread.Sleep(100);
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// Game1.musicCategory.SetVolume((float)Math.Max(0, Game1.options.musicVolumeLevel - 0.3));
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// Game1.ambientCategory.SetVolume((float)Math.Max(0, Game1.options.ambientVolumeLevel - 0.3));
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// if (_soundEffect != null)
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// _soundEffect.Play();
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//});
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Task.Factory.StartNew(() =>
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{
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Thread.Sleep(100);
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_player.Play();
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});
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Task.Factory.StartNew(() =>
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{
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Thread.Sleep(_levelUpPauseTime);
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_shouldDrawLevelUp = false;
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//Game1.musicCategory.SetVolume(previousMusicVolume);
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//Game1.ambientCategory.SetVolume(previousAmbientVolume);
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});
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}
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}
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private void StopTimerAndFadeBarOut(object sender, ElapsedEventArgs e)
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{
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_timeToDisappear?.Stop();
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_experienceBarShouldBeVisible = false;
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}
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/// <summary>Raised after a player warps to a new location.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnWarped_RemoveAllExperiencePointDisplays(object sender, WarpedEventArgs e)
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{
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if (e.IsLocalPlayer)
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_experiencePointDisplays.Clear();
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}
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnUpdateTicked_DetermineIfExperienceHasBeenGained(object sender, UpdateTickedEventArgs e)
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{
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if (!e.IsMultipleOf(15)) // quarter second
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return;
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Item currentItem = Game1.player.CurrentItem;
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int currentLevelIndex = -1;
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int[] levelExtenderExperience = null;
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if (_levelExtenderAPI != null)
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levelExtenderExperience = _levelExtenderAPI.currentXP();
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for (int i = 0; i < _currentExperience.Length; ++i)
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{
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if (_currentExperience[i] != Game1.player.experiencePoints[i] ||
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(_levelExtenderAPI != null &&
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_currentLevelExtenderExperience[i] != levelExtenderExperience[i]))
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{
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currentLevelIndex = i;
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break;
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}
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}
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if (currentLevelIndex > -1)
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{
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switch (currentLevelIndex)
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{
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case 0:
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{
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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_experienceIconPosition.X = 10;
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_currentSkillLevel = Game1.player.farmingLevel.Value;
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break;
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}
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case 1:
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{
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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_experienceIconPosition.X = 20;
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_currentSkillLevel = Game1.player.fishingLevel.Value;
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break;
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}
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case 2:
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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_experienceIconPosition.X = 60;
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_currentSkillLevel = Game1.player.foragingLevel.Value;
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break;
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}
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case 3:
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{
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_experienceFillColor = new Color(145, 104, 63, 0.63f);
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_experienceIconPosition.X = 30;
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_currentSkillLevel = Game1.player.miningLevel.Value;
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break;
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}
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case 4:
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{
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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_experienceIconPosition.X = 120;
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_currentSkillLevel = Game1.player.combatLevel.Value;
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break;
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}
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}
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_experienceRequiredToLevel = GetExperienceRequiredToLevel(_currentSkillLevel);
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_experienceFromPreviousLevels = GetExperienceRequiredToLevel(_currentSkillLevel - 1);
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_experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - _experienceFromPreviousLevels;
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int experiencePreviouslyEarnedThisLevel = _currentExperience[currentLevelIndex] - _experienceFromPreviousLevels;
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if (_experienceRequiredToLevel <= 0 &&
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_levelExtenderAPI != null)
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{
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_experienceEarnedThisLevel = _levelExtenderAPI.currentXP()[currentLevelIndex];
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_experienceFromPreviousLevels = _currentExperience[currentLevelIndex] - _experienceEarnedThisLevel;
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_experienceRequiredToLevel = _levelExtenderAPI.requiredXP()[currentLevelIndex] + _experienceFromPreviousLevels;
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}
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ShowExperienceBar();
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if (_showExperienceGain &&
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_experienceRequiredToLevel > 0)
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{
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int currentExperienceToUse = Game1.player.experiencePoints[currentLevelIndex];
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int previousExperienceToUse = _currentExperience[currentLevelIndex];
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if (_levelExtenderAPI != null &&
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_currentSkillLevel > 9)
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{
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currentExperienceToUse = _levelExtenderAPI.currentXP()[currentLevelIndex];
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previousExperienceToUse = _currentLevelExtenderExperience[currentLevelIndex];
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}
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int experienceGain = currentExperienceToUse - previousExperienceToUse;
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if (experienceGain > 0)
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{
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_experiencePointDisplays.Add(
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new ExperiencePointDisplay(
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experienceGain,
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Game1.player.getLocalPosition(Game1.viewport)));
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}
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}
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_currentExperience[currentLevelIndex] = Game1.player.experiencePoints[currentLevelIndex];
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if (_levelExtenderAPI != null)
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_currentLevelExtenderExperience[currentLevelIndex] = _levelExtenderAPI.currentXP()[currentLevelIndex];
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}
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else if (_previousItem != currentItem)
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{
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if (currentItem is FishingRod)
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{
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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currentLevelIndex = 1;
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_experienceIconPosition.X = 20;
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_currentSkillLevel = Game1.player.fishingLevel.Value;
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}
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else if (currentItem is Pickaxe)
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{
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_experienceFillColor = new Color(145, 104, 63, 0.63f);
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currentLevelIndex = 3;
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_experienceIconPosition.X = 30;
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_currentSkillLevel = Game1.player.miningLevel.Value;
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}
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else if (currentItem is MeleeWeapon &&
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currentItem.Name != "Scythe")
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{
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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currentLevelIndex = 4;
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_experienceIconPosition.X = 120;
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_currentSkillLevel = Game1.player.combatLevel.Value;
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}
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else if (Game1.currentLocation is Farm &&
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!(currentItem is Axe))
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{
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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currentLevelIndex = 0;
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_experienceIconPosition.X = 10;
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_currentSkillLevel = Game1.player.farmingLevel.Value;
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}
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else
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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currentLevelIndex = 2;
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_experienceIconPosition.X = 60;
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_currentSkillLevel = Game1.player.foragingLevel.Value;
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}
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_experienceRequiredToLevel = GetExperienceRequiredToLevel(_currentSkillLevel);
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_experienceFromPreviousLevels = GetExperienceRequiredToLevel(_currentSkillLevel - 1);
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_experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - _experienceFromPreviousLevels;
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if (_experienceRequiredToLevel <= 0 &&
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_levelExtenderAPI != null)
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{
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_experienceEarnedThisLevel = _levelExtenderAPI.currentXP()[currentLevelIndex];
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_experienceFromPreviousLevels = _currentExperience[currentLevelIndex] - _experienceEarnedThisLevel;
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_experienceRequiredToLevel = _levelExtenderAPI.requiredXP()[currentLevelIndex] + _experienceFromPreviousLevels;
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}
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ShowExperienceBar();
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_previousItem = currentItem;
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}
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}
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/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderingHud(object sender, RenderingHudEventArgs e)
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{
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if (!Game1.eventUp)
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{
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if (_shouldDrawLevelUp)
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{
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Vector2 playerLocalPosition = Game1.player.getLocalPosition(Game1.viewport);
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Game1.spriteBatch.Draw(
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Game1.mouseCursors,
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new Vector2(
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playerLocalPosition.X - 74,
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playerLocalPosition.Y - 130),
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_levelUpIconRectangle,
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_iconColor,
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0,
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Vector2.Zero,
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Game1.pixelZoom,
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SpriteEffects.None,
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0.85f);
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Game1.drawWithBorder(
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_helper.SafeGetString(
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LanguageKeys.LevelUp),
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Color.DarkSlateGray,
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Color.PaleTurquoise,
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new Vector2(
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playerLocalPosition.X - 28,
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playerLocalPosition.Y - 130));
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}
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for (int i = _experiencePointDisplays.Count - 1; i >= 0; --i)
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{
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if (_experiencePointDisplays[i].IsInvisible)
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{
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_experiencePointDisplays.RemoveAt(i);
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}
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else
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{
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_experiencePointDisplays[i].Draw();
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}
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}
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if (_experienceRequiredToLevel > 0 &&
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_experienceBarShouldBeVisible &&
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_showExperienceBar)
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{
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int experienceDifferenceBetweenLevels = _experienceRequiredToLevel - _experienceFromPreviousLevels;
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int barWidth = (int)((double)_experienceEarnedThisLevel / experienceDifferenceBetweenLevels * MaxBarWidth);
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DrawExperienceBar(barWidth, _experienceEarnedThisLevel, experienceDifferenceBetweenLevels, _currentSkillLevel);
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}
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}
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}
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private int GetExperienceRequiredToLevel(int currentLevel)
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{
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int amount = 0;
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//if (currentLevel < 10)
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//{
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switch (currentLevel)
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{
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case 0: amount = 100; break;
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case 1: amount = 380; break;
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case 2: amount = 770; break;
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case 3: amount = 1300; break;
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case 4: amount = 2150; break;
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case 5: amount = 3300; break;
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case 6: amount = 4800; break;
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case 7: amount = 6900; break;
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case 8: amount = 10000; break;
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case 9: amount = 15000; break;
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}
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//}
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//else if (_levelExtenderAPI != null &&
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// currentLevel < 100)
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//{
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// var requiredXP = _levelExtenderAPI.requiredXP();
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// amount = requiredXP[currentLevel];
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//}
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return amount;
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}
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private void ShowExperienceBar()
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{
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if (_timeToDisappear != null)
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{
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if (_allowExperienceBarToFadeOut)
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{
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_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
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_timeToDisappear.Start();
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}
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else
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{
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_timeToDisappear.Stop();
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}
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}
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_experienceBarShouldBeVisible = true;
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}
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private void DrawExperienceBar(int barWidth, int experienceGainedThisLevel, int experienceRequiredForNextLevel, int currentLevel)
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{
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float leftSide = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Left;
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|
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if (Game1.isOutdoorMapSmallerThanViewport())
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{
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int num3 = Game1.currentLocation.map.Layers[0].LayerWidth * Game1.tileSize;
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leftSide += (Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Right - num3) / 2;
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}
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|
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Game1.drawDialogueBox(
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(int)leftSide,
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|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 160,
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|
240,
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|
160,
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|
false,
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|
true);
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|
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Game1.spriteBatch.Draw(
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Game1.staminaRect,
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new Rectangle(
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|
(int)leftSide + 32,
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|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
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|
barWidth,
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|
31),
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|
_experienceFillColor);
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|
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|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
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|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
|
|
Math.Min(4, barWidth),
|
|
31),
|
|
_experienceFillColor);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
|
|
barWidth,
|
|
4),
|
|
_experienceFillColor);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 36,
|
|
barWidth,
|
|
4),
|
|
_experienceFillColor);
|
|
|
|
ClickableTextureComponent textureComponent =
|
|
new ClickableTextureComponent(
|
|
"",
|
|
new Rectangle(
|
|
(int)leftSide - 36,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 80,
|
|
260,
|
|
100),
|
|
"",
|
|
"",
|
|
Game1.mouseCursors,
|
|
new Rectangle(0, 0, 0, 0),
|
|
Game1.pixelZoom);
|
|
|
|
if (textureComponent.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
|
{
|
|
Game1.drawWithBorder(
|
|
experienceGainedThisLevel + "/" + experienceRequiredForNextLevel,
|
|
Color.Black,
|
|
Color.Black,
|
|
new Vector2(
|
|
leftSide + 33,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 70));
|
|
}
|
|
else
|
|
{
|
|
Game1.spriteBatch.Draw(
|
|
Game1.mouseCursors,
|
|
new Vector2(
|
|
leftSide + 54,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 62),
|
|
_experienceIconPosition,
|
|
_iconColor,
|
|
0,
|
|
Vector2.Zero,
|
|
2.9f,
|
|
SpriteEffects.None,
|
|
0.85f);
|
|
|
|
Game1.drawWithBorder(
|
|
currentLevel.ToString(),
|
|
Color.Black * 0.6f,
|
|
Color.Black,
|
|
new Vector2(
|
|
leftSide + 33,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 70));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|