84 lines
3.8 KiB
C#
84 lines
3.8 KiB
C#
using StardewModdingAPI;
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namespace UIInfoSuite
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{
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class ModConfig
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{
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public int[][] Sprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] QualitySprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] IridiumSprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] PrismaticSprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] Beehouse { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
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new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
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new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
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};
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}
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}
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