93 lines
3.5 KiB
C#
93 lines
3.5 KiB
C#
using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using UIInfoSuite.Extensions;
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namespace UIInfoSuite.UIElements
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{
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class ShowTravelingMerchant : IDisposable
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{
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private bool _travelingMerchantIsHere = false;
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private ClickableTextureComponent _travelingMerchantIcon;
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private readonly IModHelper _helper;
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public void ToggleOption(bool showTravelingMerchant)
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{
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_helper.Events.Display.RenderingHud -= OnRenderingHud;
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_helper.Events.Display.RenderedHud -= OnRenderedHud;
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_helper.Events.GameLoop.DayStarted -= OnDayStarted;
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if (showTravelingMerchant)
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{
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UpdateTravelingMerchant();
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_helper.Events.Display.RenderingHud -= OnRenderingHud;
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_helper.Events.Display.RenderedHud -= OnRenderedHud;
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_helper.Events.GameLoop.DayStarted -= OnDayStarted;
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}
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}
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public ShowTravelingMerchant(IModHelper helper)
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{
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_helper = helper;
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}
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public void Dispose()
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{
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ToggleOption(false);
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}
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/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnDayStarted(object sender, EventArgs e)
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{
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UpdateTravelingMerchant();
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}
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private void UpdateTravelingMerchant()
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{
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int dayOfWeek = Game1.dayOfMonth % 7;
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_travelingMerchantIsHere = dayOfWeek == 0 || dayOfWeek == 5;
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}
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/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderingHud(object sender, RenderingHudEventArgs e)
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{
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// draw traveling merchant
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if (!Game1.eventUp && _travelingMerchantIsHere)
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{
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Point iconPosition = IconHandler.Handler.GetNewIconPosition();
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_travelingMerchantIcon =
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new ClickableTextureComponent(
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new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
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Game1.mouseCursors,
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new Rectangle(192, 1411, 20, 20),
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2f);
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_travelingMerchantIcon.draw(Game1.spriteBatch);
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}
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}
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/// <summary>Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
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private void OnRenderedHud(object sender, RenderedHudEventArgs e)
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{
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// draw hover text
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if (_travelingMerchantIsHere && _travelingMerchantIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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{
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string hoverText = _helper.SafeGetString(
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LanguageKeys.TravelingMerchantIsInTown);
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IClickableMenu.drawHoverText(
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Game1.spriteBatch,
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hoverText, Game1.dialogueFont);
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}
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}
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}
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}
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