90 lines
4.0 KiB
C#
90 lines
4.0 KiB
C#
using StardewModdingAPI;
|
|
|
|
namespace UIInfoSuite
|
|
{
|
|
class ModConfig
|
|
{
|
|
public string[] KeysForBarrelAndCropTimes { get; set; } = new string[]
|
|
{
|
|
SButton.LeftShift.ToString()
|
|
};
|
|
|
|
public bool CanRightClickForBarrelAndCropTimes { get; set; } = true;
|
|
|
|
public int[][] Sprinkler { get; set; } = new int[][]
|
|
{
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
|
};
|
|
|
|
public int[][] QualitySprinkler { get; set; } = new int[][]
|
|
{
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
|
};
|
|
|
|
public int[][] IridiumSprinkler { get; set; } = new int[][]
|
|
{
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
|
};
|
|
|
|
public int[][] PrismaticSprinkler { get; set; } = new int[][]
|
|
{
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
|
};
|
|
|
|
public int[][] Beehouse { get; set; } = new int[][]
|
|
{
|
|
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
|
|
new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
|
|
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
|
|
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
|
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
|
|
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
|
|
};
|
|
}
|
|
}
|