Ui-Info-Suite/SDVModTest/UIElements/ShowCalendarAndBillboardOnG...

127 lines
5.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using UIInfoSuite.Extensions;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using StardewModdingAPI;
namespace UIInfoSuite.UIElements
{
class ShowCalendarAndBillboardOnGameMenuButton : IDisposable
{
private ClickableTextureComponent _showBillboardButton =
new ClickableTextureComponent(
new Rectangle(0, 0, 99, 60),
Game1.content.Load<Texture2D>(Path.Combine("Maps", "summer_town")),
new Rectangle(122, 291, 35, 20),
3f);
private readonly IModHelper _helper;
private Item _hoverItem = null;
private Item _heldItem = null;
public ShowCalendarAndBillboardOnGameMenuButton(IModHelper helper)
{
_helper = helper;
}
public void ToggleOption(bool showCalendarAndBillboard)
{
_helper.Events.Display.RenderedActiveMenu -= OnRenderedActiveMenu;
_helper.Events.Input.ButtonPressed -= OnButtonPressed;
_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked;
if (showCalendarAndBillboard)
{
_helper.Events.Display.RenderedActiveMenu += OnRenderedActiveMenu;
_helper.Events.Input.ButtonPressed += OnButtonPressed;
_helper.Events.GameLoop.UpdateTicked += OnUpdateTicked;
}
}
/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnUpdateTicked(object sender, EventArgs e)
{
// get hover item
_hoverItem = Tools.GetHoveredItem();
if (Game1.activeClickableMenu is GameMenu gameMenu)
{
List<IClickableMenu> menuList = gameMenu.pages;
if (menuList[0] is InventoryPage inventory)
{
_heldItem = Game1.player.CursorSlotItem;
}
}
}
public void Dispose()
{
ToggleOption(false);
}
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
{
if (e.Button == SButton.MouseLeft)
ActivateBillboard();
else if (e.Button == SButton.ControllerA)
ActivateBillboard();
}
private void ActivateBillboard()
{
if (Game1.activeClickableMenu is GameMenu &&
(Game1.activeClickableMenu as GameMenu).currentTab == 0 &&
_showBillboardButton.containsPoint(Game1.getMouseX(), Game1.getMouseY())
&& _heldItem == null)
{
if (Game1.questOfTheDay != null &&
String.IsNullOrEmpty(Game1.questOfTheDay.currentObjective))
Game1.questOfTheDay.currentObjective = "wat?";
Game1.activeClickableMenu =
new Billboard(!(Game1.getMouseX() <
_showBillboardButton.bounds.X + _showBillboardButton.bounds.Width / 2));
}
}
/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnRenderedActiveMenu(object sender, EventArgs e)
{
if (_hoverItem == null &&
Game1.activeClickableMenu is GameMenu gameMenu &&
gameMenu.currentTab == 0
&& _heldItem == null)
{
_showBillboardButton.bounds.X = Game1.activeClickableMenu.xPositionOnScreen + Game1.activeClickableMenu.width - 160;
_showBillboardButton.bounds.Y = Game1.activeClickableMenu.yPositionOnScreen + Game1.activeClickableMenu.height - 300;
_showBillboardButton.draw(Game1.spriteBatch);
if (_showBillboardButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
String hoverText = Game1.getMouseX() <
_showBillboardButton.bounds.X + _showBillboardButton.bounds.Width / 2 ?
LanguageKeys.Calendar : LanguageKeys.Billboard;
IClickableMenu.drawHoverText(
Game1.spriteBatch,
_helper.SafeGetString(hoverText),
Game1.dialogueFont);
}
}
}
}
}