497 lines
20 KiB
C#
497 lines
20 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Audio;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using StardewModdingAPI;
|
|
using StardewModdingAPI.Events;
|
|
using StardewValley;
|
|
using StardewValley.Menus;
|
|
using StardewValley.Tools;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Media;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Timers;
|
|
using UIInfoSuite.Extensions;
|
|
|
|
namespace UIInfoSuite.UIElements
|
|
{
|
|
class ExperienceBar : IDisposable
|
|
{
|
|
private const int MaxBarWidth = 175;
|
|
|
|
//private float _currentExperience = 0;
|
|
private int[] _currentExperience = new int[5];
|
|
private readonly List<ExperiencePointDisplay> _experiencePointDisplays = new List<ExperiencePointDisplay>();
|
|
private GameLocation _currentLocation = new GameLocation();
|
|
private readonly TimeSpan _levelUpPauseTime = TimeSpan.FromSeconds(2);
|
|
private Color _iconColor = Color.White;
|
|
private Color _experienceFillColor = Color.Blue;
|
|
private Item _previousItem = null;
|
|
private bool _experienceBarShouldBeVisible = false;
|
|
private bool _shouldDrawLevelUp = false;
|
|
private System.Timers.Timer _timeToDisappear = new System.Timers.Timer();
|
|
private readonly TimeSpan _timeBeforeExperienceBarFades = TimeSpan.FromSeconds(8);
|
|
//private SoundEffectInstance _soundEffect;
|
|
private Rectangle _levelUpIconRectangle = new Rectangle(120, 428, 10, 10);
|
|
private bool _allowExperienceBarToFadeOut = true;
|
|
private bool _showExperienceGain = true;
|
|
private bool _showLevelUpAnimation = true;
|
|
private bool _showExperienceBar = true;
|
|
private readonly IModHelper _helper;
|
|
private SoundPlayer _player;
|
|
|
|
public ExperienceBar(IModHelper helper)
|
|
{
|
|
_helper = helper;
|
|
String path = string.Empty;
|
|
try
|
|
{
|
|
path = Path.Combine(_helper.DirectoryPath, "LevelUp.wav");
|
|
_player = new SoundPlayer(path);
|
|
//path = path.Replace(Environment.CurrentDirectory, "");
|
|
//path = path.TrimStart(Path.DirectorySeparatorChar);
|
|
//_soundEffect = SoundEffect.FromStream(TitleContainer.OpenStream(path)).CreateInstance();
|
|
//_soundEffect.Volume = 1f;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ModEntry.MonitorObject.Log("Error loading sound file from " + path + ": " + ex.Message + Environment.NewLine + ex.StackTrace, LogLevel.Error);
|
|
}
|
|
_timeToDisappear.Elapsed += StopTimerAndFadeBarOut;
|
|
GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
|
|
PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
PlayerEvents.LeveledUp -= OnLevelUp;
|
|
GraphicsEvents.OnPreRenderHudEvent -= OnPreRenderHudEvent;
|
|
PlayerEvents.Warped -= RemoveAllExperiencePointDisplays;
|
|
_timeToDisappear.Stop();
|
|
_timeToDisappear.Dispose();
|
|
}
|
|
|
|
public void ToggleLevelUpAnimation(bool showLevelUpAnimation)
|
|
{
|
|
_showLevelUpAnimation = showLevelUpAnimation;
|
|
PlayerEvents.LeveledUp -= OnLevelUp;
|
|
|
|
if (_showLevelUpAnimation)
|
|
{
|
|
PlayerEvents.LeveledUp += OnLevelUp;
|
|
}
|
|
}
|
|
|
|
public void ToggleExperienceBarFade(bool allowExperienceBarToFadeOut)
|
|
{
|
|
_allowExperienceBarToFadeOut = allowExperienceBarToFadeOut;
|
|
}
|
|
|
|
public void ToggleShowExperienceGain(bool showExperienceGain)
|
|
{
|
|
for (int i = 0; i < _currentExperience.Length; ++i)
|
|
_currentExperience[i] = Game1.player.experiencePoints[i];
|
|
_showExperienceGain = showExperienceGain;
|
|
}
|
|
|
|
public void ToggleShowExperienceBar(bool showExperienceBar)
|
|
{
|
|
//GraphicsEvents.OnPreRenderHudEvent -= OnPreRenderHudEvent;
|
|
//PlayerEvents.Warped -= RemoveAllExperiencePointDisplays;
|
|
_showExperienceBar = showExperienceBar;
|
|
//if (showExperienceBar)
|
|
//{
|
|
// GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
|
|
// PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
|
|
//}
|
|
}
|
|
|
|
private void OnLevelUp(object sender, EventArgsLevelUp e)
|
|
{
|
|
if (_showLevelUpAnimation)
|
|
{
|
|
switch (e.Type)
|
|
{
|
|
case EventArgsLevelUp.LevelType.Combat: _levelUpIconRectangle.X = 120; break;
|
|
case EventArgsLevelUp.LevelType.Farming: _levelUpIconRectangle.X = 10; break;
|
|
case EventArgsLevelUp.LevelType.Fishing: _levelUpIconRectangle.X = 20; break;
|
|
case EventArgsLevelUp.LevelType.Foraging: _levelUpIconRectangle.X = 60; break;
|
|
case EventArgsLevelUp.LevelType.Mining: _levelUpIconRectangle.X = 30; break;
|
|
}
|
|
_shouldDrawLevelUp = true;
|
|
_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
|
|
_timeToDisappear.Start();
|
|
_experienceBarShouldBeVisible = true;
|
|
|
|
float previousAmbientVolume = Game1.options.ambientVolumeLevel;
|
|
float previousMusicVolume = Game1.options.musicVolumeLevel;
|
|
|
|
//if (_soundEffect != null)
|
|
// _soundEffect.Volume = previousMusicVolume <= 0.01f ? 0 : Math.Min(1, previousMusicVolume + 0.3f);
|
|
|
|
//Task.Factory.StartNew(() =>
|
|
//{
|
|
// Thread.Sleep(100);
|
|
// Game1.musicCategory.SetVolume((float)Math.Max(0, Game1.options.musicVolumeLevel - 0.3));
|
|
// Game1.ambientCategory.SetVolume((float)Math.Max(0, Game1.options.ambientVolumeLevel - 0.3));
|
|
// if (_soundEffect != null)
|
|
// _soundEffect.Play();
|
|
//});
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
Thread.Sleep(100);
|
|
_player.Play();
|
|
});
|
|
|
|
Task.Factory.StartNew(() =>
|
|
{
|
|
Thread.Sleep(_levelUpPauseTime);
|
|
_shouldDrawLevelUp = false;
|
|
//Game1.musicCategory.SetVolume(previousMusicVolume);
|
|
//Game1.ambientCategory.SetVolume(previousAmbientVolume);
|
|
});
|
|
}
|
|
}
|
|
|
|
private void StopTimerAndFadeBarOut(object sender, ElapsedEventArgs e)
|
|
{
|
|
_timeToDisappear.Stop();
|
|
_experienceBarShouldBeVisible = false;
|
|
}
|
|
|
|
private void RemoveAllExperiencePointDisplays(object sender, EventArgsPlayerWarped e)
|
|
{
|
|
_experiencePointDisplays.Clear();
|
|
}
|
|
|
|
private void OnPreRenderHudEvent(object sender, EventArgs e)
|
|
{
|
|
if (!Game1.eventUp)
|
|
{
|
|
Item currentItem = Game1.player.CurrentItem;
|
|
Rectangle rectangle1 = new Rectangle(10, 428, 10, 10);
|
|
int experienceLevel = 0;
|
|
int currentLevelIndex = -1;
|
|
int experienceRequiredToLevel = -1;
|
|
int experienceFromPreviousLevels = -1;
|
|
int experienceEarnedThisLevel = -1;
|
|
|
|
|
|
|
|
for (int i = 0; i < _currentExperience.Length; ++i)
|
|
{
|
|
if (_currentExperience[i] != Game1.player.experiencePoints[i])
|
|
{
|
|
currentLevelIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (currentLevelIndex > -1)
|
|
{
|
|
switch ((EventArgsLevelUp.LevelType)currentLevelIndex)
|
|
{
|
|
case EventArgsLevelUp.LevelType.Combat:
|
|
{
|
|
_experienceFillColor = new Color(204, 0, 3, 0.63f);
|
|
rectangle1.X = 120;
|
|
experienceLevel = Game1.player.combatLevel.Value;
|
|
break;
|
|
}
|
|
|
|
case EventArgsLevelUp.LevelType.Farming:
|
|
{
|
|
_experienceFillColor = new Color(255, 251, 35, 0.38f);
|
|
rectangle1.X = 10;
|
|
experienceLevel = Game1.player.farmingLevel.Value;
|
|
break;
|
|
}
|
|
|
|
case EventArgsLevelUp.LevelType.Fishing:
|
|
{
|
|
_experienceFillColor = new Color(17, 84, 252, 0.63f);
|
|
rectangle1.X = 20;
|
|
experienceLevel = Game1.player.fishingLevel.Value;
|
|
break;
|
|
}
|
|
|
|
case EventArgsLevelUp.LevelType.Foraging:
|
|
{
|
|
_experienceFillColor = new Color(0, 234, 0, 0.63f);
|
|
rectangle1.X = 60;
|
|
experienceLevel = Game1.player.foragingLevel.Value;
|
|
break;
|
|
}
|
|
|
|
case EventArgsLevelUp.LevelType.Mining:
|
|
{
|
|
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
|
rectangle1.X = 30;
|
|
experienceLevel = Game1.player.miningLevel.Value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
experienceRequiredToLevel = GetExperienceRequiredToLevel(experienceLevel);
|
|
experienceFromPreviousLevels = GetExperienceRequiredToLevel(experienceLevel - 1);
|
|
experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - experienceFromPreviousLevels;
|
|
int experiencePreviouslyEarnedThisLevel = _currentExperience[currentLevelIndex] - experienceFromPreviousLevels;
|
|
_currentExperience[currentLevelIndex] = Game1.player.experiencePoints[currentLevelIndex];
|
|
|
|
ShowExperienceBar();
|
|
if (_showExperienceGain)
|
|
{
|
|
_experiencePointDisplays.Add(
|
|
new ExperiencePointDisplay(
|
|
experienceEarnedThisLevel - experiencePreviouslyEarnedThisLevel,
|
|
Game1.player.getLocalPosition(Game1.viewport)));
|
|
}
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
if (currentItem is FishingRod)
|
|
{
|
|
_experienceFillColor = new Color(17, 84, 252, 0.63f);
|
|
currentLevelIndex = 1;
|
|
rectangle1.X = 20;
|
|
experienceLevel = Game1.player.fishingLevel.Value;
|
|
}
|
|
else if (currentItem is Pickaxe)
|
|
{
|
|
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
|
currentLevelIndex = 3;
|
|
rectangle1.X = 30;
|
|
experienceLevel = Game1.player.miningLevel.Value;
|
|
}
|
|
else if (currentItem is MeleeWeapon &&
|
|
currentItem.Name != "Scythe")
|
|
{
|
|
_experienceFillColor = new Color(204, 0, 3, 0.63f);
|
|
currentLevelIndex = 4;
|
|
rectangle1.X = 120;
|
|
experienceLevel = Game1.player.combatLevel.Value;
|
|
}
|
|
else if (Game1.currentLocation is Farm &&
|
|
!(currentItem is Axe))
|
|
{
|
|
_experienceFillColor = new Color(255, 251, 35, 0.38f);
|
|
currentLevelIndex = 0;
|
|
rectangle1.X = 10;
|
|
experienceLevel = Game1.player.farmingLevel.Value;
|
|
}
|
|
else
|
|
{
|
|
_experienceFillColor = new Color(0, 234, 0, 0.63f);
|
|
currentLevelIndex = 2;
|
|
rectangle1.X = 60;
|
|
experienceLevel = Game1.player.foragingLevel.Value;
|
|
}
|
|
|
|
experienceRequiredToLevel = GetExperienceRequiredToLevel(experienceLevel);
|
|
experienceFromPreviousLevels = GetExperienceRequiredToLevel(experienceLevel - 1);
|
|
experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - experienceFromPreviousLevels;
|
|
|
|
if (_previousItem != currentItem)
|
|
ShowExperienceBar();
|
|
}
|
|
|
|
_previousItem = currentItem;
|
|
|
|
if (_shouldDrawLevelUp)
|
|
{
|
|
Vector2 playerLocalPosition = Game1.player.getLocalPosition(Game1.viewport);
|
|
Game1.spriteBatch.Draw(
|
|
Game1.mouseCursors,
|
|
new Vector2(
|
|
playerLocalPosition.X - 74,
|
|
playerLocalPosition.Y - 130),
|
|
_levelUpIconRectangle,
|
|
_iconColor,
|
|
0,
|
|
Vector2.Zero,
|
|
Game1.pixelZoom,
|
|
SpriteEffects.None,
|
|
0.85f);
|
|
|
|
Game1.drawWithBorder(
|
|
_helper.SafeGetString(
|
|
LanguageKeys.LevelUp),
|
|
Color.DarkSlateGray,
|
|
Color.PaleTurquoise,
|
|
new Vector2(
|
|
playerLocalPosition.X - 28,
|
|
playerLocalPosition.Y - 130));
|
|
}
|
|
|
|
for (int i = _experiencePointDisplays.Count - 1; i >= 0; --i)
|
|
{
|
|
if (_experiencePointDisplays[i].IsInvisible)
|
|
{
|
|
_experiencePointDisplays.RemoveAt(i);
|
|
}
|
|
else
|
|
{
|
|
_experiencePointDisplays[i].Draw();
|
|
}
|
|
}
|
|
|
|
if (_experienceBarShouldBeVisible &&
|
|
_showExperienceBar)
|
|
{
|
|
int experienceDifferenceBetweenLevels = experienceRequiredToLevel - experienceFromPreviousLevels;
|
|
int barWidth = (int)((double)experienceEarnedThisLevel / experienceDifferenceBetweenLevels * MaxBarWidth);
|
|
|
|
DrawExperienceBar(barWidth, experienceEarnedThisLevel, experienceDifferenceBetweenLevels, experienceLevel, rectangle1);
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
private int GetExperienceRequiredToLevel(int currentLevel)
|
|
{
|
|
int amount = 0;
|
|
switch (currentLevel)
|
|
{
|
|
case 0: amount = 100; break;
|
|
case 1: amount = 380; break;
|
|
case 2: amount = 770; break;
|
|
case 3: amount = 1300; break;
|
|
case 4: amount = 2150; break;
|
|
case 5: amount = 3300; break;
|
|
case 6: amount = 4800; break;
|
|
case 7: amount = 6900; break;
|
|
case 8: amount = 10000; break;
|
|
case 9: amount = 15000; break;
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
private void ShowExperienceBar()
|
|
{
|
|
if (_allowExperienceBarToFadeOut)
|
|
{
|
|
_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
|
|
_timeToDisappear.Start();
|
|
}
|
|
else
|
|
{
|
|
_timeToDisappear.Stop();
|
|
}
|
|
|
|
_experienceBarShouldBeVisible = true;
|
|
}
|
|
|
|
private void DrawExperienceBar(int barWidth, int experienceGainedThisLevel, int experienceRequiredForNextLevel, int currentLevel, Rectangle iconPosition)
|
|
{
|
|
float leftSide = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Left;
|
|
|
|
if (Game1.isOutdoorMapSmallerThanViewport())
|
|
{
|
|
int num3 = Game1.currentLocation.map.Layers[0].LayerWidth * Game1.tileSize;
|
|
leftSide += (Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Right - num3) / 2;
|
|
}
|
|
|
|
Game1.drawDialogueBox(
|
|
(int)leftSide,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 160,
|
|
240,
|
|
160,
|
|
false,
|
|
true);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
|
|
barWidth,
|
|
31),
|
|
_experienceFillColor);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
|
|
Math.Min(4, barWidth),
|
|
31),
|
|
_experienceFillColor);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 63,
|
|
barWidth,
|
|
4),
|
|
_experienceFillColor);
|
|
|
|
Game1.spriteBatch.Draw(
|
|
Game1.staminaRect,
|
|
new Rectangle(
|
|
(int)leftSide + 32,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 36,
|
|
barWidth,
|
|
4),
|
|
_experienceFillColor);
|
|
|
|
ClickableTextureComponent textureComponent =
|
|
new ClickableTextureComponent(
|
|
"",
|
|
new Rectangle(
|
|
(int)leftSide - 36,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 80,
|
|
260,
|
|
100),
|
|
"",
|
|
"",
|
|
Game1.mouseCursors,
|
|
new Rectangle(0, 0, 0, 0),
|
|
Game1.pixelZoom);
|
|
|
|
if (textureComponent.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
|
{
|
|
Game1.drawWithBorder(
|
|
experienceGainedThisLevel + "/" + experienceRequiredForNextLevel,
|
|
Color.Black,
|
|
Color.Black,
|
|
new Vector2(
|
|
leftSide + 33,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 70));
|
|
}
|
|
else
|
|
{
|
|
Game1.spriteBatch.Draw(
|
|
Game1.mouseCursors,
|
|
new Vector2(
|
|
leftSide + 54,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 62),
|
|
iconPosition,
|
|
_iconColor,
|
|
0,
|
|
Vector2.Zero,
|
|
2.9f,
|
|
SpriteEffects.None,
|
|
0.85f);
|
|
|
|
Game1.drawWithBorder(
|
|
currentLevel.ToString(),
|
|
Color.Black * 0.6f,
|
|
Color.Black,
|
|
new Vector2(
|
|
leftSide + 33,
|
|
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 70));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|