Implement `syncState` (WIP)
This commit is contained in:
parent
41c633e124
commit
596d868cc5
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@ -12,12 +12,13 @@
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import { createHistory } from './history.js'
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import Node from './JSONNode.svelte'
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import { existsIn, getIn, setIn } from './utils/immutabilityHelpers.js'
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import { compileJSONPointer } from './utils/jsonPointer.js'
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import { compileJSONPointer, parseJSONPointer } from './utils/jsonPointer.js'
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import { keyComboFromEvent } from './utils/keyBindings.js'
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import { flattenSearch, search } from './utils/search.js'
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import { immutableJSONPatch } from './utils/immutableJSONPatch'
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import { isEqual, isNumber } from 'lodash-es'
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import { isEqual, isNumber, initial, last } from 'lodash-es'
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import jump from './assets/jump.js/src/jump.js'
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import { syncState } from './utils/syncState.js'
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let divContents
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@ -28,15 +29,20 @@
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console.timeEnd('render')
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})
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export let json = {}
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export let onChangeJson = () => {
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export let json = {} // TODO: rename 'json' to 'document'
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export let onChangeJson = () => {}
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function expand (path) {
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return path.length < 1
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}
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const INITIAL_STATE = {
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[STATE_EXPANDED]: true
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}
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let state
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let state = INITIAL_STATE
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$: {
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console.time('syncState')
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state = syncState(json, state, [], expand)
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console.timeEnd('syncState')
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}
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let showSearch = false
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let searchText = ''
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@ -54,39 +60,85 @@
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export function set(newJson) {
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json = newJson
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state = INITIAL_STATE
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state = undefined
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history.clear()
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}
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function applyPatch (operations) {
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const patchResult = immutableJSONPatch(json, operations)
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json = patchResult.json
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state = immutableJSONPatch(state, operations).json
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return patchResult
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}
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export function patch(operations) {
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console.log('patch', operations)
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const prevState = state
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const patchResult = applyPatch(operations)
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const documentPatchResult = immutableJSONPatch(json, operations)
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const statePatchResult = immutableJSONPatch(state, operations)
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// TODO: only apply operations to state for relevant operations: move, copy, delete? Figure out
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history.add({
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undo: patchResult.revert,
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redo: operations
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json = documentPatchResult.json
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state = statePatchResult.json
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// if a property is renamed (move operation), rename it in the object's props
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// so it maintains its identity and hence its index
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operations
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.filter(operation => {
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return operation.op === 'move' && isEqual(
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initial(parseJSONPointer(operation.from)),
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initial(parseJSONPointer(operation.path))
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)
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})
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.forEach(operation => {
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const pathFrom = parseJSONPointer(operation.from)
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const to = parseJSONPointer(operation.path)
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const parentPath = initial(pathFrom)
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const oldKey = last(pathFrom)
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const newKey = last(to)
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const props = getIn(state, parentPath.concat(STATE_PROPS))
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const index = props.findIndex(item => item.key === oldKey)
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if (index !== -1) {
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state = setIn(state, parentPath.concat([STATE_PROPS, index, 'key']), newKey)
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}
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})
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json = patchResult.json
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history.add({
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undo: documentPatchResult.revert,
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redo: operations,
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prevState: prevState,
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state: state
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})
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return {
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json,
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error: patchResult.error,
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undo: patchResult.revert,
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error: documentPatchResult.error,
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undo: documentPatchResult.revert,
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redo: operations
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}
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}
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function handleUndo() {
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if (history.getState().canUndo) {
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const item = history.undo()
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if (item) {
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json = immutableJSONPatch(json, item.undo).json
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state = item.prevState
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console.log('undo', { item, json, state })
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emitOnChange()
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}
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}
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}
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function handleRedo() {
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if (history.getState().canRedo) {
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const item = history.redo()
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if (item) {
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json = immutableJSONPatch(json, item.redo).json
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state = item.state
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console.log('redo', { item, json, state })
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emitOnChange()
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}
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}
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}
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function doSearch(json, searchText) {
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return search(null, json, searchText)
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}
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@ -177,32 +229,13 @@
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showSearch = !showSearch
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}
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function handleUndo() {
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if (history.getState().canUndo) {
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const item = history.undo()
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if (item) {
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applyPatch(item.undo)
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emitOnChange()
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}
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}
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}
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function handleRedo() {
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if (history.getState().canRedo) {
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const item = history.redo()
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if (item) {
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applyPatch(item.redo)
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emitOnChange()
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}
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}
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}
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/**
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* Toggle expanded state of a node
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* @param {Path} path
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* @param {boolean} expanded
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*/
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function handleExpand (path, expanded) {
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console.log('handleExpand', path, expanded)
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state = setIn(state, path.concat(STATE_EXPANDED), expanded)
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}
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state = setIn(state, path.concat(STATE_LIMIT), limit)
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}
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/**
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* Update object properties
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* @param {Path} path
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* @param {Object} props
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*/
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function handleUpdateProps (path, props) {
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state = setIn(state, path.concat(STATE_PROPS), props)
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}
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/**
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* Expand all nodes on given path
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* @param {Path} path
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@ -341,7 +365,6 @@
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onPatch={handlePatch}
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onExpand={handleExpand}
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onLimit={handleLimit}
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onUpdateProps={handleUpdateProps}
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/>
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<div class='bottom'></div>
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</div>
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@ -1,6 +1,5 @@
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<script>
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import { isObject } from 'lodash-es'
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import { onMount } from 'svelte'
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import { debounce } from 'lodash-es'
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import {
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DEBOUNCE_DELAY, DEFAULT_LIMIT,
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STATE_EXPANDED, STATE_LIMIT, STATE_PROPS,
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import Icon from 'svelte-awesome'
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import { faCaretDown, faCaretRight } from '@fortawesome/free-solid-svg-icons'
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import classnames from 'classnames'
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import debounce from 'lodash/debounce'
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import { findUniqueName } from './utils/stringUtils.js'
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import { isUrl, stringConvert, valueType } from './utils/typeUtils'
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import { updateProps } from './utils/updateProps.js'
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export let onChangeKey
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export let onExpand
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export let onLimit
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export let onUpdateProps
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$: expanded = state && state[STATE_EXPANDED]
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$: limit = state && state[STATE_LIMIT] || DEFAULT_LIMIT
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$: props = state && state[STATE_PROPS] || []
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$: limit = state && state[STATE_LIMIT]
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$: props = state && state[STATE_PROPS]
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const escapeUnicode = false // TODO: pass via options
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$: type = valueType (value)
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let prevValue = undefined
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// let props = undefined
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$: if (isObject(value) && value !== prevValue) {
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prevValue = value
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const updatedProps = updateProps(value, props)
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onUpdateProps(path, updatedProps)
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}
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// $: console.log('props', props)
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$: limited = type === 'array' && value.length > limit
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$: items = type === 'array'
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}
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}
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// TODO: can we do a handleChangeKey in the child again?
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function handleChangeKey (newChildKey, oldChildKey) {
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if (type === 'object') {
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// make sure the key is not a duplicate of an other property
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if (uniqueNewChildKey !== oldChildKey) {
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// we need to make sure that the renamed property will keep the same id
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const index = props.findIndex(item => item.key === oldChildKey)
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if (index !== -1) {
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// we use splice here to replace the old key with the new new one
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// already without Svelte noticing it (no assignment), so we prevent
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// a needless render. We keep the same id, so the child HTML will be
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// reused
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// TODO: is there a better way to do this?
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props.splice(index, 1, {
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id: props[index].id,
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key: uniqueNewChildKey
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})
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}
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// const index = props.findIndex(item => item.key === oldChildKey)
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// if (index !== -1) {
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// // we use splice here to replace the old key with the new new one
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// // already without Svelte noticing it (no assignment), so we prevent
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// // a needless render. We keep the same id, so the child HTML will be
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// // reused
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// // TODO: is there a better way to do this?
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// props.splice(index, 1, {
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// id: props[index].id,
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// key: uniqueNewChildKey
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// })
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// }
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onPatch([{
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op: 'move',
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onPatch={onPatch}
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onExpand={onExpand}
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onLimit={onLimit}
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onUpdateProps={onUpdateProps}
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/>
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{/each}
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{#if limited}
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<span class="delimiter">{</span>
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{:else}
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<span class="delimiter"> {</span>
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<button class="tag" on:click={() => onExpand(path, true)}>{props.length} props</button>
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<button class="tag" on:click={() => onExpand(path, true)}>{Object.keys(value).length} props</button>
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<span class="delimiter">}</span>
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{/if}
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</div>
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onPatch={onPatch}
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onExpand={onExpand}
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onLimit={onLimit}
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onUpdateProps={onUpdateProps}
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/>
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{/each}
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</div>
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const MAX_HISTORY_ITEMS = 1000
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/**
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* @typedef {Object} HistoryItem
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* @typedef {*} HistoryItem
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* @property {Object} undo
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* @property {Object} redo
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*/
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@ -1,3 +1,4 @@
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import { STATE_EXPANDED, STATE_LIMIT } from '../constants.js'
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import { isObjectOrArray } from './typeUtils.js'
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/**
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export function shallowClone (value) {
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if (Array.isArray(value)) {
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// copy array items
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return value.slice()
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const copy = value.slice()
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// FIXME: this is very ugly hack to copy properties attached to an Array!
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if (value[STATE_EXPANDED] !== undefined) {
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copy[STATE_EXPANDED] = value[STATE_EXPANDED]
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}
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if (value[STATE_LIMIT] !== undefined) {
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copy[STATE_LIMIT] = value[STATE_LIMIT]
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}
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return copy
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}
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else if (typeof value === 'object') {
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// copy object properties
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@ -6,8 +6,8 @@ import {
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setIn
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} from './immutabilityHelpers.js'
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import { compileJSONPointer, parseJSONPointer } from './jsonPointer.js'
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import initial from 'lodash/initial.js'
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import isEqual from 'lodash/isEqual.js'
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import initial from 'lodash/initial.js' // FIXME
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import isEqual from 'lodash/isEqual.js' // FIXME
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/**
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* Apply a patch to a JSON object
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@ -0,0 +1,67 @@
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import {
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DEFAULT_LIMIT,
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STATE_EXPANDED,
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STATE_LIMIT,
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STATE_PROPS
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} from '../constants.js'
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import { isObject, isObjectOrArray } from './typeUtils.js'
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import { updateProps } from './updateProps.js'
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/**
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* @param {JSON} document
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* @param {JSON | undefined} state
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* @param {Path} path
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* @param {function (path: Path) : boolean} expand
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* @returns {JSON | undefined}
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*/
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export function syncState (document, state = undefined, path, expand) {
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if (isObject(document)) {
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const updatedState = {}
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updatedState[STATE_PROPS] = updateProps(document, state && state[STATE_PROPS])
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updatedState[STATE_EXPANDED] = state
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? state[STATE_EXPANDED]
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: expand(path)
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if (updatedState[STATE_EXPANDED]) {
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Object.keys(document).forEach(key => {
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const childDocument = document[key]
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if (isObjectOrArray(childDocument)) {
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const childState = state && state[key]
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updatedState[key] = syncState(childDocument, childState, path.concat(key), expand)
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}
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})
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}
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return updatedState
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}
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if (Array.isArray(document)) {
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const updatedState = []
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// TODO: can we make the state for array a regular object { limit: 100, items: [...] }?
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updatedState[STATE_LIMIT] = state
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? state[STATE_LIMIT]
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: DEFAULT_LIMIT
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updatedState[STATE_EXPANDED] = state
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? state[STATE_EXPANDED]
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: expand(path)
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if (updatedState[STATE_EXPANDED]) {
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for (let i = 0; i < Math.min(document.length, updatedState[STATE_LIMIT]); i++) {
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const childDocument = document[i]
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if (isObjectOrArray(childDocument)) {
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const childState = state && state[i]
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updatedState[i] = syncState(childDocument, childState, path.concat(i), expand)
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}
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}
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}
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return updatedState
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}
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// primitive values have no state
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return undefined
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}
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@ -0,0 +1,51 @@
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import {
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DEFAULT_LIMIT,
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STATE_EXPANDED,
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STATE_LIMIT,
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STATE_PROPS
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} from '../constants.js'
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import { syncState } from './syncState.js'
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import { expect } from './testUtils.js' // FIXME: replace jest with mocha tests, or move to jest
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const test = it // TODO: replace jest with mocha tests, or move to jest
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test('syncState', () => {
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const document = {
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array: [1, 2, {c: 6}],
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object: {a: 4, b: 5},
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value: 'hello'
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}
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function expand (path) {
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return path.length <= 1
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}
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const state = syncState(document, undefined, [], expand)
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const expectedState = {}
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expectedState[STATE_EXPANDED] = true
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expectedState[STATE_PROPS] = [
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{ 'id': '1', 'key': 'array' },
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{ 'id': '2', 'key': 'object' },
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{ 'id': '3', 'key': 'value' }
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]
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expectedState.array = []
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expectedState.array[STATE_EXPANDED] = true
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expectedState.array[STATE_LIMIT] = DEFAULT_LIMIT
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expectedState.array[2] = {}
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expectedState.array[2][STATE_EXPANDED] = false
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expectedState.array[2][STATE_PROPS] = [
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{ 'id': '4', 'key': 'c' } // FIXME: props should not be created because node is not expande
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]
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expectedState.object = {}
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expectedState.object[STATE_EXPANDED] = true
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expectedState.object[STATE_PROPS] = [
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{ 'id': '5', 'key': 'a' },
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{ 'id': '6', 'key': 'b' }
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]
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expect(state).toEqual(expectedState)
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})
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// TODO: write more unit tests for syncState
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@ -1,5 +1,5 @@
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import { isObject } from './typeUtils.js'
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import uniqueId from 'lodash/uniqueId.js'
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import uniqueId from 'lodash/uniqueId.js' // FIXME
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export function updateProps (value, prevProps) {
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if (isObject(value)) {
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@ -9,7 +9,6 @@ test('updateProps (1)', () => {
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const props2 = updateProps({a: 1, b: 2}, props1)
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expect(props2.map(item => item.key)).toEqual(['b', 'a'])
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expect(props2[0].id).toEqual('1')
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})
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test('updateProps (2)', () => {
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