from copy import deepcopy from . import move_detector as md, move_selector as ms from .move_generator import MovesGener import random EnvCard2RealCard = {3: '3', 4: '4', 5: '5', 6: '6', 7: '7', 8: '8', 9: '9', 10: 'T', 11: 'J', 12: 'Q', 13: 'K', 14: 'A', 17: '2', 20: 'X', 30: 'D'} RealCard2EnvCard = {'3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, 'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 17, 'X': 20, 'D': 30} AllEnvCard = [3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 17, 17, 17, 17, 20, 30] bombs = [[3, 3, 3, 3], [4, 4, 4, 4], [5, 5, 5, 5], [6, 6, 6, 6], [7, 7, 7, 7], [8, 8, 8, 8], [9, 9, 9, 9], [10, 10, 10, 10], [11, 11, 11, 11], [12, 12, 12, 12], [13, 13, 13, 13], [14, 14, 14, 14], [17, 17, 17, 17], [20, 30]] class GameEnv(object): def __init__(self, players): self.card_play_action_seq = [] self.three_landlord_cards = None self.game_over = False self.acting_player_position = None self.player_utility_dict = None self.players = players self.last_move_dict = {'landlord': [], 'landlord_up': [], 'landlord_down': []} self.played_cards = {'landlord': [], 'landlord_up': [], 'landlord_down': []} self.last_move = [] self.last_two_moves = [] self.num_wins = {'landlord': 0, 'farmer': 0} self.num_scores = {'landlord': 0, 'farmer': 0} self.info_sets = {'landlord': InfoSet('landlord'), 'landlord_up': InfoSet('landlord_up'), 'landlord_down': InfoSet('landlord_down')} self.bomb_num = 0 self.last_pid = 'landlord' self.bid_info = [[-1, -1, -1], [-1, -1, -1], [-1, -1, -1], [-1, -1, -1]] self.bid_count = 0 self.multiply_count = {'landlord': 1, 'landlord_up': 1, 'landlord_down': 1} self.step_count = 0 def card_play_init(self, card_play_data): self.info_sets['landlord'].player_hand_cards = \ card_play_data['landlord'] self.info_sets['landlord_up'].player_hand_cards = \ card_play_data['landlord_up'] self.info_sets['landlord_down'].player_hand_cards = \ card_play_data['landlord_down'] self.three_landlord_cards = card_play_data['three_landlord_cards'] self.get_acting_player_position() self.game_infoset = self.get_infoset() def game_done(self): if len(self.info_sets['landlord'].player_hand_cards) == 0 or \ len(self.info_sets['landlord_up'].player_hand_cards) == 0 or \ len(self.info_sets['landlord_down'].player_hand_cards) == 0: # if one of the three players discards his hand, # then game is over. self.compute_player_utility() self.update_num_wins_scores() self.game_over = True def compute_player_utility(self): if len(self.info_sets['landlord'].player_hand_cards) == 0: self.player_utility_dict = {'landlord': 2, 'farmer': -1} else: self.player_utility_dict = {'landlord': -2, 'farmer': 1} def update_num_wins_scores(self): for pos, utility in self.player_utility_dict.items(): base_score = 2 if pos == 'landlord' else 1 if utility > 0: self.num_wins[pos] += 1 self.winner = pos self.num_scores[pos] += base_score * (2 ** self.bomb_num) else: self.num_scores[pos] -= base_score * (2 ** self.bomb_num) def get_winner(self): return self.winner def get_bomb_num(self): return self.bomb_num def step(self, position, action=[]): ''' # 是玩家角色就调用act函数通过智能体获取action,否则通过玩家输入获取action if self.acting_player_position == self.players[0]: action, actions_confidence = self.players[1].act(self.game_infoset) # 计算胜率 win_rates = {} win_rate = action win_rate = max(actions_confidence, -1) win_rate = min(win_rate, 1) win_rate = str(round(float((win_rate + 1) / 2), 4)) print("你出牌: " + str([EnvCard2RealCard[c] for c in action]) + ", 预计胜率" + str( round(float(win_rate) * 100, 2)) + "%\n") else: try: action = [RealCard2EnvCard[c] for c in list(input("地主{}出牌:".format( "上家" if self.acting_player_position == "landlord_up" else "下家" if self.acting_player_position == "landlord_down" else "")))] print(action, end="\n\n") # “要不起”,返回空列表 except ValueError as e: action = [] ''' win_rate = 0 if self.acting_player_position == position: action, actions_confidence = self.players[1].act(self.game_infoset) # 计算胜率 win_rate = actions_confidence # win_rate = max(actions_confidence, -1) # win_rate = min(win_rate, 1) # win_rate = str(round(float((win_rate + 1) / 2), 4)) if len(action) > 0: self.last_pid = self.acting_player_position if action in bombs: self.bomb_num += 1 self.last_move_dict[ self.acting_player_position] = action.copy() self.card_play_action_seq.append((position, action)) self.update_acting_player_hand_cards(action) self.played_cards[self.acting_player_position] += action if self.acting_player_position == 'landlord' and \ len(action) > 0 and \ len(self.three_landlord_cards) > 0: for card in action: if len(self.three_landlord_cards) > 0: if card in self.three_landlord_cards: self.three_landlord_cards.remove(card) else: break self.game_done() if not self.game_over: self.get_acting_player_position() self.game_infoset = self.get_infoset() # 返回动作和胜率,只有玩家角色会接受返回值 action_message = {"action": str(''.join([EnvCard2RealCard[c] for c in action])), "win_rate": str(round(float(win_rate) * 100, 4))} return action_message def get_last_move(self): last_move = [] if len(self.card_play_action_seq) != 0: if len(self.card_play_action_seq[-1][1]) == 0: last_move = self.card_play_action_seq[-2][1] else: last_move = self.card_play_action_seq[-1][1] return last_move def get_last_two_moves(self): last_two_moves = [[], []] for card in self.card_play_action_seq[-2:]: last_two_moves.insert(0, card[1]) last_two_moves = last_two_moves[:2] return last_two_moves def get_acting_player_position(self): if self.acting_player_position is None: self.acting_player_position = 'landlord' else: if self.acting_player_position == 'landlord': self.acting_player_position = 'landlord_down' elif self.acting_player_position == 'landlord_down': self.acting_player_position = 'landlord_up' else: self.acting_player_position = 'landlord' return self.acting_player_position def update_acting_player_hand_cards(self, action): if action != []: # 更新玩家手牌,删除对应的牌 if self.acting_player_position == self.players[0]: for card in action: self.info_sets[self.acting_player_position].player_hand_cards.remove(card) # 更新另外两个玩家手牌,删除相同数量的牌 else: del self.info_sets[self.acting_player_position].player_hand_cards[0:len(action)] self.info_sets[self.acting_player_position].player_hand_cards.sort() def get_legal_card_play_actions(self): mg = MovesGener( self.info_sets[self.acting_player_position].player_hand_cards) action_sequence = self.card_play_action_seq rival_move = [] if len(action_sequence) != 0: if len(action_sequence[-1][1]) == 0: rival_move = action_sequence[-2][1] else: rival_move = action_sequence[-1][1] rival_type = md.get_move_type(rival_move) rival_move_type = rival_type['type'] rival_move_len = rival_type.get('len', 1) moves = list() if rival_move_type == md.TYPE_0_PASS: moves = mg.gen_moves() elif rival_move_type == md.TYPE_1_SINGLE: all_moves = mg.gen_type_1_single() moves = ms.filter_type_1_single(all_moves, rival_move) elif rival_move_type == md.TYPE_2_PAIR: all_moves = mg.gen_type_2_pair() moves = ms.filter_type_2_pair(all_moves, rival_move) elif rival_move_type == md.TYPE_3_TRIPLE: all_moves = mg.gen_type_3_triple() moves = ms.filter_type_3_triple(all_moves, rival_move) elif rival_move_type == md.TYPE_4_BOMB: all_moves = mg.gen_type_4_bomb() + mg.gen_type_5_king_bomb() moves = ms.filter_type_4_bomb(all_moves, rival_move) elif rival_move_type == md.TYPE_5_KING_BOMB: moves = [] elif rival_move_type == md.TYPE_6_3_1: all_moves = mg.gen_type_6_3_1() moves = ms.filter_type_6_3_1(all_moves, rival_move) elif rival_move_type == md.TYPE_7_3_2: all_moves = mg.gen_type_7_3_2() moves = ms.filter_type_7_3_2(all_moves, rival_move) elif rival_move_type == md.TYPE_8_SERIAL_SINGLE: all_moves = mg.gen_type_8_serial_single(repeat_num=rival_move_len) moves = ms.filter_type_8_serial_single(all_moves, rival_move) elif rival_move_type == md.TYPE_9_SERIAL_PAIR: all_moves = mg.gen_type_9_serial_pair(repeat_num=rival_move_len) moves = ms.filter_type_9_serial_pair(all_moves, rival_move) elif rival_move_type == md.TYPE_10_SERIAL_TRIPLE: all_moves = mg.gen_type_10_serial_triple(repeat_num=rival_move_len) moves = ms.filter_type_10_serial_triple(all_moves, rival_move) elif rival_move_type == md.TYPE_11_SERIAL_3_1: all_moves = mg.gen_type_11_serial_3_1(repeat_num=rival_move_len) moves = ms.filter_type_11_serial_3_1(all_moves, rival_move) elif rival_move_type == md.TYPE_12_SERIAL_3_2: all_moves = mg.gen_type_12_serial_3_2(repeat_num=rival_move_len) moves = ms.filter_type_12_serial_3_2(all_moves, rival_move) elif rival_move_type == md.TYPE_13_4_2: all_moves = mg.gen_type_13_4_2() moves = ms.filter_type_13_4_2(all_moves, rival_move) elif rival_move_type == md.TYPE_14_4_22: all_moves = mg.gen_type_14_4_22() moves = ms.filter_type_14_4_22(all_moves, rival_move) if rival_move_type not in [md.TYPE_0_PASS, md.TYPE_4_BOMB, md.TYPE_5_KING_BOMB]: moves = moves + mg.gen_type_4_bomb() + mg.gen_type_5_king_bomb() if len(rival_move) != 0: # rival_move is not 'pass' moves = moves + [[]] for m in moves: m.sort() return moves def reset(self): self.card_play_action_seq = [] self.three_landlord_cards = None self.game_over = False self.acting_player_position = None self.player_utility_dict = None self.last_move_dict = {'landlord': [], 'landlord_up': [], 'landlord_down': []} self.played_cards = {'landlord': [], 'landlord_up': [], 'landlord_down': []} self.last_move = [] self.last_two_moves = [] self.info_sets = {'landlord': InfoSet('landlord'), 'landlord_up': InfoSet('landlord_up'), 'landlord_down': InfoSet('landlord_down')} self.bomb_num = 0 self.last_pid = 'landlord' self.bid_info = [[-1, -1, -1], [-1, -1, -1], [-1, -1, -1], [-1, -1, -1]] self.bid_count = 0 self.multiply_count = {'landlord': 0, 'landlord_up': 0, 'landlord_down': 0} self.step_count = 0 def get_infoset(self): self.info_sets[ self.acting_player_position].last_pid = self.last_pid self.info_sets[ self.acting_player_position].legal_actions = \ self.get_legal_card_play_actions() self.info_sets[ self.acting_player_position].bomb_num = self.bomb_num self.info_sets[ self.acting_player_position].last_move = self.get_last_move() self.info_sets[ self.acting_player_position].last_two_moves = self.get_last_two_moves() self.info_sets[ self.acting_player_position].last_move_dict = self.last_move_dict self.info_sets[self.acting_player_position].num_cards_left_dict = \ {pos: len(self.info_sets[pos].player_hand_cards) for pos in ['landlord', 'landlord_up', 'landlord_down']} self.info_sets[self.acting_player_position].other_hand_cards = [] ''' 调整计算其他人手牌的方法,整副牌减去玩家手牌与出过的牌 for pos in ['landlord', 'landlord_up', 'landlord_down']: if pos != self.acting_player_position: self.info_sets[ self.acting_player_position].other_hand_cards += \ self.info_sets[pos].player_hand_cards ''' # 把出过的牌中三个子列表合成一个列表 played_cards_tmp = [] for i in list(self.played_cards.values()): played_cards_tmp.extend(i) # 出过的牌和玩家手上的牌 played_and_hand_cards = played_cards_tmp + self.info_sets[self.acting_player_position].player_hand_cards # 整副牌减去出过的牌和玩家手上的牌,就是其他人的手牌 for i in set(AllEnvCard): self.info_sets[ self.acting_player_position].other_hand_cards.extend([i] * (AllEnvCard.count(i) - played_and_hand_cards.count(i))) self.info_sets[self.acting_player_position].played_cards = \ self.played_cards self.info_sets[self.acting_player_position].three_landlord_cards = \ self.three_landlord_cards self.info_sets[self.acting_player_position].card_play_action_seq = \ self.card_play_action_seq self.info_sets[ self.acting_player_position].all_handcards = \ {pos: self.info_sets[pos].player_hand_cards for pos in ['landlord', 'landlord_up', 'landlord_down']} return deepcopy(self.info_sets[self.acting_player_position]) class InfoSet(object): """ The game state is described as infoset, which includes all the information in the current situation, such as the hand cards of the three players, the historical moves, etc. """ def __init__(self, player_position): # The player position, i.e., landlord, landlord_down, or landlord_up self.player_position = player_position # The hand cands of the current player. A list. self.player_hand_cards = None # The number of cards left for each player. It is a dict with str-->int self.num_cards_left_dict = None # The three landload cards. A list. self.three_landlord_cards = None # The historical moves. It is a list of list self.card_play_action_seq = None # The union of the hand cards of the other two players for the current player self.other_hand_cards = None # The legal actions for the current move. It is a list of list self.legal_actions = None # The most recent valid move self.last_move = None # The most recent two moves self.last_two_moves = None # The last moves for all the postions self.last_move_dict = None # The played cands so far. It is a list. self.played_cards = None # The hand cards of all the players. It is a dict. self.all_handcards = None # Last player position that plays a valid move, i.e., not `pass` self.last_pid = None # The number of bombs played so far self.bomb_num = None self.bid_info = [[-1, -1, -1], [-1, -1, -1], [-1, -1, -1], [-1, -1, -1]] self.multiply_info = [1, 0, 0] self.player_id = None