# -*- coding: utf-8 -*- # Created by: Raf # Modify by: Vincentzyx import GameHelper as gh from GameHelper import GameHelper import os import sys import time import threading import pyautogui import win32gui from PIL import Image import multiprocessing as mp import cv2 import numpy as np from PyQt5 import QtGui, QtWidgets, QtCore from PyQt5.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsItem, QGraphicsPixmapItem, QInputDialog, QMessageBox from PyQt5.QtGui import QPixmap, QIcon from PyQt5.QtCore import QTime, QEventLoop from MainWindow import Ui_Form from douzero.env.game import GameEnv from douzero.evaluation.deep_agent import DeepAgent import traceback import BidModel import LandlordModel import FarmerModel EnvCard2RealCard = {3: '3', 4: '4', 5: '5', 6: '6', 7: '7', 8: '8', 9: '9', 10: 'T', 11: 'J', 12: 'Q', 13: 'K', 14: 'A', 17: '2', 20: 'X', 30: 'D'} RealCard2EnvCard = {'3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, 'T': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 17, 'X': 20, 'D': 30} AllEnvCard = [3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 17, 17, 17, 17, 20, 30] AllCards = ['rD', 'bX', 'b2', 'r2', 'bA', 'rA', 'bK', 'rK', 'bQ', 'rQ', 'bJ', 'rJ', 'bT', 'rT', 'b9', 'r9', 'b8', 'r8', 'b7', 'r7', 'b6', 'r6', 'b5', 'r5', 'b4', 'r4', 'b3', 'r3'] helper = GameHelper() helper.ScreenZoomRate = 1.25 # 请修改屏幕缩放比 class MyPyQT_Form(QtWidgets.QWidget, Ui_Form): def __init__(self): super(MyPyQT_Form, self).__init__() self.setupUi(self) self.setWindowFlags(QtCore.Qt.WindowMinimizeButtonHint | # 使能最小化按钮 QtCore.Qt.WindowCloseButtonHint) # 窗体总在最前端 QtCore.Qt.WindowStaysOnTopHint self.setFixedSize(self.width(), self.height()) # 固定窗体大小 # self.setWindowIcon(QIcon('pics/favicon.ico')) window_pale = QtGui.QPalette() # window_pale.setBrush(self.backgroundRole(), QtGui.QBrush(QtGui.QPixmap("pics/bg.png"))) self.setPalette(window_pale) self.Players = [self.RPlayer, self.Player, self.LPlayer] self.counter = QTime() # 参数 self.MyConfidence = 0.95 # 我的牌的置信度 self.OtherConfidence = 0.9 # 别人的牌的置信度 self.WhiteConfidence = 0.95 # 检测白块的置信度 self.LandlordFlagConfidence = 0.9 # # 检测地主标志的置信度 self.ThreeLandlordCardsConfidence = 0.9 # 检测地主底牌的置信度 self.PassConfidence = 0.85 self.WaitTime = 1 # 等待状态稳定延时 self.MyFilter = 40 # 我的牌检测结果过滤参数 self.OtherFilter = 25 # 别人的牌检测结果过滤参数 self.SleepTime = 0.1 # 循环中睡眠时间 self.RunGame = False self.AutoPlay = False self.BidThreshold1 = 65 # 叫地主阈值 self.BidThreshold2 = 72 # 抢地主阈值 self.JiabeiThreshold = ( (85, 72), # 叫地主 超级加倍 加倍 阈值 (85, 75) # 叫地主 超级加倍 加倍 阈值 (在地主是抢来的情况下) ) self.MingpaiThreshold = 92 # 坐标 self.MyHandCardsPos = (250, 764, 1141, 70) # 我的截图区域 self.LPlayedCardsPos = (463, 355, 380, 250) # 左边截图区域 self.RPlayedCardsPos = (946, 355, 380, 250) # 右边截图区域 self.LandlordFlagPos = [(1281, 276, 110, 140), (267, 695, 110, 140), (424, 237, 110, 140)] # 地主标志截图区域(右-我-左) self.ThreeLandlordCardsPos = (763, 37, 287, 136) # 地主底牌截图区域,resize成349x168 self.PassBtnPos = (686, 659, 419, 100) self.GeneralBtnPos = (616, 631, 576, 117) # 信号量 self.shouldExit = 0 # 通知上一轮记牌结束 self.canRecord = threading.Lock() # 开始记牌 self.card_play_model_path_dict = { 'landlord': "baselines/douzero_ADP/landlord.ckpt", 'landlord_up': "baselines/douzero_ADP/landlord_up.ckpt", 'landlord_down': "baselines/douzero_ADP/landlord_down.ckpt" } def init_display(self): self.WinRate.setText("评分") self.InitCard.setText("开始") self.UserHandCards.setText("手牌") self.LPlayedCard.setText("上家出牌区域") self.RPlayedCard.setText("下家出牌区域") self.PredictedCard.setText("AI出牌区域") self.ThreeLandlordCards.setText("地主牌") self.SwitchMode.setText("自动" if self.AutoPlay else "单局") for player in self.Players: player.setStyleSheet('background-color: rgba(255, 0, 0, 0);') def switch_mode(self): self.AutoPlay = not self.AutoPlay self.SwitchMode.setText("自动" if self.AutoPlay else "单局") def init_cards(self): self.RunGame = True GameHelper.Interrupt = False self.init_display() # 玩家手牌 self.user_hand_cards_real = "" self.user_hand_cards_env = [] # 其他玩家出牌 self.other_played_cards_real = "" self.other_played_cards_env = [] # 其他玩家手牌(整副牌减去玩家手牌,后续再减掉历史出牌) self.other_hand_cards = [] # 三张底牌 self.three_landlord_cards_real = "" self.three_landlord_cards_env = [] # 玩家角色代码:0-地主上家, 1-地主, 2-地主下家 self.user_position_code = None self.user_position = "" # 开局时三个玩家的手牌 self.card_play_data_list = {} # 出牌顺序:0-玩家出牌, 1-玩家下家出牌, 2-玩家上家出牌 self.play_order = 0 self.env = None # 识别玩家手牌 self.user_hand_cards_real = self.find_my_cards(self.MyHandCardsPos) self.UserHandCards.setText(self.user_hand_cards_real) self.user_hand_cards_env = [RealCard2EnvCard[c] for c in list(self.user_hand_cards_real)] # 识别三张底牌 self.three_landlord_cards_real = self.find_three_landlord_cards(self.ThreeLandlordCardsPos) self.ThreeLandlordCards.setText("底牌:" + self.three_landlord_cards_real) self.three_landlord_cards_env = [RealCard2EnvCard[c] for c in list(self.three_landlord_cards_real)] for testCount in range(1, 5): if len(self.three_landlord_cards_env) > 3: self.ThreeLandlordCardsConfidence += 0.05 elif len(self.three_landlord_cards_env) < 3: self.ThreeLandlordCardsConfidence -= 0.05 else: break self.three_landlord_cards_real = self.find_three_landlord_cards(self.ThreeLandlordCardsPos) self.ThreeLandlordCards.setText("底牌:" + self.three_landlord_cards_real) self.three_landlord_cards_env = [RealCard2EnvCard[c] for c in list(self.three_landlord_cards_real)] # 识别玩家的角色 self.user_position_code = self.find_landlord(self.LandlordFlagPos) if self.user_position_code is None: items = ("地主上家", "地主", "地主下家") item, okPressed = QInputDialog.getItem(self, "选择角色", "未识别到地主,请手动选择角色:", items, 0, False) if okPressed and item: self.user_position_code = items.index(item) else: return self.user_position = ['landlord_up', 'landlord', 'landlord_down'][self.user_position_code] for player in self.Players: player.setStyleSheet('background-color: rgba(255, 0, 0, 0);') self.Players[self.user_position_code].setStyleSheet('background-color: rgba(255, 0, 0, 0.1);') # 整副牌减去玩家手上的牌,就是其他人的手牌,再分配给另外两个角色(如何分配对AI判断没有影响) for i in set(AllEnvCard): self.other_hand_cards.extend([i] * (AllEnvCard.count(i) - self.user_hand_cards_env.count(i))) self.card_play_data_list.update({ 'three_landlord_cards': self.three_landlord_cards_env, ['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 0) % 3]: self.user_hand_cards_env, ['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 1) % 3]: self.other_hand_cards[0:17] if (self.user_position_code + 1) % 3 != 1 else self.other_hand_cards[17:], ['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 2) % 3]: self.other_hand_cards[0:17] if (self.user_position_code + 1) % 3 == 1 else self.other_hand_cards[17:] }) print("开始对局") print("手牌:",self.user_hand_cards_real) print("地主牌:",self.three_landlord_cards_real) # 生成手牌结束,校验手牌数量 if len(self.card_play_data_list["three_landlord_cards"]) != 3: QMessageBox.critical(self, "底牌识别出错", "底牌必须是3张!", QMessageBox.Yes, QMessageBox.Yes) self.init_display() return if len(self.card_play_data_list["landlord_up"]) != 17 or \ len(self.card_play_data_list["landlord_down"]) != 17 or \ len(self.card_play_data_list["landlord"]) != 20: QMessageBox.critical(self, "手牌识别出错", "初始手牌数目有误", QMessageBox.Yes, QMessageBox.Yes) self.init_display() return # 得到出牌顺序 self.play_order = 0 if self.user_position == "landlord" else 1 if self.user_position == "landlord_up" else 2 # 创建一个代表玩家的AI ai_players = [0, 0] ai_players[0] = self.user_position ai_players[1] = DeepAgent(self.user_position, self.card_play_model_path_dict[self.user_position]) self.env = GameEnv(ai_players) try: self.start() except Exception as e: exc_type, exc_obj, exc_tb = sys.exc_info() print(e) traceback.print_tb(exc_tb) self.stop() def sleep(self, ms): self.counter.restart() while self.counter.elapsed() < ms: QtWidgets.QApplication.processEvents(QEventLoop.AllEvents, 50) def start(self): self.env.card_play_init(self.card_play_data_list) print("开始出牌\n") while not self.env.game_over: # 玩家出牌时就通过智能体获取action,否则通过识别获取其他玩家出牌 if self.play_order == 0: self.PredictedCard.setText("...") action_message = self.env.step(self.user_position) # 更新界面 self.UserHandCards.setText("手牌:" + str(''.join( [EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards]))[::-1]) self.PredictedCard.setText(action_message["action"] if action_message["action"] else "不出") self.WinRate.setText("评分:" + action_message["win_rate"]) print("\n手牌:", str(''.join( [EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards]))) print("出牌:", action_message["action"] if action_message["action"] else "不出", ",得分:", action_message["win_rate"]) if action_message["action"] == "": helper.ClickOnImage("pass_btn", region=self.PassBtnPos) else: hand_cards_str = ''.join([EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards]) if len(hand_cards_str) == 0 and len(action_message["action"]) == 1: helper.SelectCards(action_message["action"], True) else: helper.SelectCards(action_message["action"]) tryCount = 20 result = helper.LocateOnScreen("play_card", region=self.PassBtnPos, confidence=0.85) while result is None and tryCount > 0: if not self.RunGame: break print("等待出牌按钮") self.detect_start_btn() tryCount -= 1 result = helper.LocateOnScreen("play_card", region=self.PassBtnPos, confidence=0.85) self.sleep(100) helper.ClickOnImage("play_card", region=self.PassBtnPos, confidence=0.85) self.sleep(2200) self.detect_start_btn() self.play_order = 1 elif self.play_order == 1: self.RPlayedCard.setText("...") pass_flag = helper.LocateOnScreen('pass', region=self.RPlayedCardsPos, confidence=self.PassConfidence) self.detect_start_btn() while self.RunGame and self.have_white(self.RPlayedCardsPos) == 0 and pass_flag is None: print("等待下家出牌") self.sleep(100) pass_flag = helper.LocateOnScreen('pass', region=self.RPlayedCardsPos, confidence=self.PassConfidence) self.detect_start_btn() self.sleep(200) # 未找到"不出" if pass_flag is None: # 识别下家出牌 self.RPlayedCard.setText("等待动画") self.sleep(1200) self.RPlayedCard.setText("识别中") self.other_played_cards_real = self.find_other_cards(self.RPlayedCardsPos) print("下家出牌", self.other_played_cards_real) self.sleep(500) # 找到"不出" else: self.other_played_cards_real = "" print("\n下家出牌:", self.other_played_cards_real) self.other_played_cards_env = [RealCard2EnvCard[c] for c in list(self.other_played_cards_real)] self.other_played_cards_env.sort() self.env.step(self.user_position, self.other_played_cards_env) # 更新界面 self.RPlayedCard.setText(self.other_played_cards_real if self.other_played_cards_real else "不出") self.play_order = 2 self.sleep(500) elif self.play_order == 2: self.LPlayedCard.setText("...") self.detect_start_btn() pass_flag = helper.LocateOnScreen('pass', region=self.LPlayedCardsPos, confidence=self.PassConfidence) while self.RunGame and self.have_white(self.LPlayedCardsPos) == 0 and pass_flag is None: print("等待上家出牌") self.detect_start_btn() self.sleep(100) pass_flag = helper.LocateOnScreen('pass', region=self.LPlayedCardsPos, confidence=self.PassConfidence) self.sleep(200) # 不出 # 未找到"不出" if pass_flag is None: # 识别上家出牌 self.LPlayedCard.setText("等待动画") self.sleep(1200) self.LPlayedCard.setText("识别中") self.other_played_cards_real = self.find_other_cards(self.LPlayedCardsPos) # 找到"不出" else: self.other_played_cards_real = "" print("\n上家出牌:", self.other_played_cards_real) self.other_played_cards_env = [RealCard2EnvCard[c] for c in list(self.other_played_cards_real)] self.other_played_cards_env.sort() self.env.step(self.user_position, self.other_played_cards_env) self.play_order = 0 # 更新界面 self.LPlayedCard.setText(self.other_played_cards_real if self.other_played_cards_real else "不出") self.sleep(500) else: pass self.sleep(100) print("{}胜,本局结束!\n".format("农民" if self.env.winner == "farmer" else "地主")) # QMessageBox.information(self, "本局结束", "{}胜!".format("农民" if self.env.winner == "farmer" else "地主"), # QMessageBox.Yes, QMessageBox.Yes) self.detect_start_btn() def find_landlord(self, landlord_flag_pos): for pos in landlord_flag_pos: result = helper.LocateOnScreen("landlord_words", region=pos, confidence=self.LandlordFlagConfidence) if result is not None: return landlord_flag_pos.index(pos) return None def detect_start_btn(self): result = helper.LocateOnScreen("change_player_btn", region=(400, 400, 934, 800)) if result is not None: print("点击换对手") self.stop() if self.AutoPlay: helper.ClickOnImage("change_player_btn", region=(400, 400, 934, 800)) self.sleep(1000) self.beforeStart() result = helper.LocateOnScreen("finish_round", region=(810,840,200,80), confidence=0.8) if result is not None: helper.ClickOnImage("finish_round", region=(810,840,200,80), confidence=0.8) self.sleep(1000) result = helper.LocateOnScreen("next_round", region=(958,869,300,100), confidence=0.8) if result is not None: helper.ClickOnImage("next_round", region=(958,869,300,100), confidence=0.8) self.sleep(1000) self.beforeStart() result = helper.LocateOnScreen("yes_btn", region=(680, 661, 435, 225)) if result is not None: helper.ClickOnImage("yes_btn", region=(680, 661, 435, 225)) self.sleep(1000) result = helper.LocateOnScreen("get_award_btn", region=(680, 661, 435, 225)) if result is not None: helper.ClickOnImage("get_award_btn", region=(680, 661, 435, 225)) self.sleep(1000) result = helper.LocateOnScreen("yes_btn_sm", region=(669, 583, 468, 100)) if result is not None: helper.ClickOnImage("yes_btn_sm", region=(669, 583, 468, 100)) self.sleep(200) def find_three_landlord_cards(self, pos): img, _ = helper.Screenshot() img = img.crop((pos[0], pos[1], pos[0] + pos[2], pos[1] + pos[3])) img = img.resize((349, 168)) three_landlord_cards_real = "" for card in AllCards: result = pyautogui.locateAll(needleImage=helper.Pics['o' + card], haystackImage=img, confidence=self.ThreeLandlordCardsConfidence) three_landlord_cards_real += card[1] * self.cards_filter(list(result), self.OtherFilter) if len(three_landlord_cards_real) > 3: three_landlord_cards_real = "" for card in AllCards: result = pyautogui.locateAll(needleImage=helper.Pics['o' + card], haystackImage=img, confidence=self.ThreeLandlordCardsConfidence + 0.05) three_landlord_cards_real += card[1] * self.cards_filter(list(result), self.OtherFilter) if len(three_landlord_cards_real) < 3: three_landlord_cards_real = "" for card in AllCards: result = pyautogui.locateAll(needleImage=helper.Pics['o' + card], haystackImage=img, confidence=self.ThreeLandlordCardsConfidence + 0.1) three_landlord_cards_real += card[1] * self.cards_filter(list(result), self.OtherFilter) return three_landlord_cards_real def find_my_cards(self, pos): user_hand_cards_real = "" img, _ = helper.Screenshot() cards, _ = helper.GetCards(img) for c in cards: user_hand_cards_real += c[0] # for card in AllCards: # result = pyautogui.locateAll(needleImage=helper.Pics['m'+card], haystackImage=img, confidence=self.MyConfidence) # user_hand_cards_real += card[1] * self.cards_filter(list(result), self.MyFilter) return user_hand_cards_real def find_other_cards(self, pos): other_played_cards_real = "" img, _ = helper.Screenshot() imgCv = cv2.cvtColor(np.asarray(img), cv2.COLOR_RGB2BGR) for card in AllCards: result = gh.LocateAllOnImage(imgCv, helper.PicsCV['o' + card], region=pos, confidence=self.OtherConfidence) if len(result) > 0: other_played_cards_real += card[1] * self.cards_filter(list(result), self.OtherFilter) if other_played_cards_real == "DX": other_played_cards_real = "XD" return other_played_cards_real def cards_filter(self, location, distance): # 牌检测结果滤波 if len(location) == 0: return 0 locList = [location[0][0]] count = 1 for e in location: flag = 1 # “是新的”标志 for have in locList: if abs(e[0] - have) <= distance: flag = 0 break if flag: count += 1 locList.append(e[0]) return count def have_white(self, pos): # 是否有白块 img, _ = helper.Screenshot() result = pyautogui.locate(needleImage=helper.Pics["white"], haystackImage=img, region=pos, confidence=self.WhiteConfidence) if result is None: return 0 else: return 1 def stop(self): try: self.RunGame = False self.env.game_over = True self.env.reset() self.init_display() self.PreWinrate.setText("局前预估胜率:") self.BidWinrate.setText("叫牌预估胜率:") except AttributeError as e: pass if self.AutoPlay: play_btn = helper.LocateOnScreen("change_player_btn", region=(400, 400, 934, 404)) while play_btn is None and self.AutoPlay: play_btn = helper.LocateOnScreen("change_player_btn", region=(400, 400, 934, 404)) self.sleep(100) if play_btn is not None: helper.LeftClick((play_btn[0], play_btn[1])) self.beforeStart() def beforeStart(self): self.RunGame = True GameHelper.Interrupt = True HaveBid = False isTaodou = False is_stolen = 0 while True: if not self.RunGame: return outterBreak = False jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=(765, 663, 116, 50)) qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=(783, 663, 116, 50)) jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos) self.detect_start_btn() while jiaodizhu_btn is None and qiangdizhu_btn is None and jiabei_btn is None: self.detect_start_btn() print("等待加倍或叫地主") self.sleep(100) jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=(765, 663, 116, 50)) qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=(783, 663, 116, 50)) jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos) if jiabei_btn is None: img, _ = helper.Screenshot() cards, _ = helper.GetCards(img) cards_str = "".join([card[0] for card in cards]) win_rate = BidModel.predict(cards_str) if not HaveBid: with open("cardslog.txt", "a") as f: f.write(str(int(time.time())) + " " + cards_str + " " + str(round(win_rate, 2)) + "\n") print("预计叫地主胜率:", win_rate) self.BidWinrate.setText("叫牌预估胜率:" + str(round(win_rate, 2)) + "%") is_stolen = 0 if jiaodizhu_btn is not None: HaveBid = True if win_rate > self.BidThreshold1: helper.ClickOnImage("jiaodizhu_btn", region=(765, 663, 116, 50), confidence=0.9) else: helper.ClickOnImage("bujiao_btn", region=self.GeneralBtnPos) elif qiangdizhu_btn is not None: is_stolen = 1 HaveBid = True if win_rate > self.BidThreshold2: helper.ClickOnImage("qiangdizhu_btn", region=(783, 663, 116, 50), confidence=0.9) else: helper.ClickOnImage("buqiang_btn", region=self.GeneralBtnPos) else: pass if HaveBid: result = helper.LocateOnScreen("taodouchang", region=(835,439,140,40), confidence=0.9) if result is not None: isTaodou = True print("淘豆场,跳过加倍") break else: llcards = self.find_three_landlord_cards(self.ThreeLandlordCardsPos) print("地主牌:", llcards) img, _ = helper.Screenshot() cards, _ = helper.GetCards(img) cards_str = "".join([card[0] for card in cards]) if len(cards_str) == 20: win_rate = LandlordModel.predict(cards_str) self.PreWinrate.setText("局前预估胜率:" + str(round(win_rate, 2)) + "%") print("预估地主胜率:", win_rate) else: user_position_code = self.find_landlord(self.LandlordFlagPos) user_position = "up" while user_position_code is None: user_position_code = self.find_landlord(self.LandlordFlagPos) self.sleep(50) user_position = ['up', 'landlord', 'down'][user_position_code] win_rate = FarmerModel.predict(cards_str, llcards, user_position) - 5 print("预估农民胜率:", win_rate) self.PreWinrate.setText("局前预估胜率:" + str(round(win_rate, 2)) + "%") if win_rate > self.JiabeiThreshold[is_stolen][0]: chaojijiabei_btn = helper.LocateOnScreen("chaojijiabei_btn", region=self.GeneralBtnPos) if chaojijiabei_btn is not None: helper.ClickOnImage("chaojijiabei_btn", region=self.GeneralBtnPos) else: helper.ClickOnImage("jiabei_btn", region=self.GeneralBtnPos) elif win_rate > self.JiabeiThreshold[is_stolen][1]: helper.ClickOnImage("jiabei_btn", region=self.GeneralBtnPos) else: helper.ClickOnImage("bujiabei_btn", region=self.GeneralBtnPos) outterBreak = True break if outterBreak: break llcards = self.find_three_landlord_cards(self.ThreeLandlordCardsPos) while len(llcards) != 3: print("等待地主牌", llcards) self.sleep(100) llcards = self.find_three_landlord_cards(self.ThreeLandlordCardsPos) print("等待加倍环节结束") if not isTaodou: self.sleep(7000) else: self.sleep(2000) if win_rate > self.MingpaiThreshold: helper.ClickOnImage("mingpai_btn", region=self.GeneralBtnPos) self.init_cards() if __name__ == '__main__': app = QtWidgets.QApplication(sys.argv) app.setStyleSheet(""" QPushButton{ text-align : center; background-color : white; font: bold; border-color: gray; border-width: 2px; border-radius: 10px; padding: 6px; height : 14px; border-style: outset; font : 14px; } QPushButton:hover{ background-color : light gray; } QPushButton:pressed{ text-align : center; background-color : gray; font: bold; border-color: gray; border-width: 2px; border-radius: 10px; padding: 6px; height : 14px; border-style: outset; font : 14px; padding-left:9px; padding-top:9px; } QComboBox{ background:transparent; border: 1px solid rgba(200, 200, 200, 100); font-weight: bold; } QComboBox:drop-down{ border: 0px; } QComboBox QAbstractItemView:item{ height: 30px; } QLabel{ background:transparent; font-weight: bold; } """) my_pyqt_form = MyPyQT_Form() my_pyqt_form.show() sys.exit(app.exec_())