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//
// ZoneMinder RGB Interface, $Date$, $Revision$
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// Copyright (C) 2001-2008 Philip Coombes
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
# ifndef ZM_RGB_H
# define ZM_RGB_H
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typedef uint32_t Rgb ; // RGB colour type
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# define WHITE 0xff
# define WHITE_R 0xff
# define WHITE_G 0xff
# define WHITE_B 0xff
# define BLACK 0x00
# define BLACK_R 0x00
# define BLACK_G 0x00
# define BLACK_B 0x00
# define RGB_WHITE (0x00ffffff)
# define RGB_BLACK (0x00000000)
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# define RGB_RED (0x000000ff)
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# define RGB_GREEN (0x0000ff00)
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# define RGB_BLUE (0x00ff0000)
# define RGB_ORANGE (0x0000a5ff)
# define RGB_PURPLE (0x00800080)
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# define RGB_TRANSPARENT (0x01000000)
# define RGB_VAL(v,c) (((v)>>(16-((c)*8)))&0xff)
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/* RGB or RGBA macros */
# define BLUE_VAL_RGBA(v) (((v)>>16)&0xff)
# define GREEN_VAL_RGBA(v) (((v)>>8)&0xff)
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# define RED_VAL_RGBA(v) ((v)&0xff)
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# define ALPHA_VAL_RGBA(v) ((v)>>24)&0xff)
# define RED_PTR_RGBA(ptr) (*((uint8_t*)ptr))
# define GREEN_PTR_RGBA(ptr) (*((uint8_t*)ptr+1))
# define BLUE_PTR_RGBA(ptr) (*((uint8_t*)ptr+2))
# define ALPHA_PTR_RGBA(ptr) (*((uint8_t*)ptr+3))
/* BGR or BGRA */
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# define RED_VAL_BGRA(v) (((v)>>16)&0xff)
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# define GREEN_VAL_BGRA(v) (((v)>>8)&0xff)
# define BLUE_VAL_BGRA(v) ((v)&0xff)
# define ALPHA_VAL_BGRA(v) ((v)>>24)&0xff)
# define RED_PTR_BGRA(ptr) (*((uint8_t*)ptr+2))
# define GREEN_PTR_BGRA(ptr) (*((uint8_t*)ptr+1))
# define BLUE_PTR_BGRA(ptr) (*((uint8_t*)ptr))
# define ALPHA_PTR_BGRA(ptr) (*((uint8_t*)ptr+3))
/* ARGB */
# define BLUE_VAL_ARGB(v) (((v)>>24)&0xff)
# define GREEN_VAL_ARGB(v) (((v)>>16)&0xff)
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# define RED_VAL_ARGB(v) (((v)>>8)&0xff)
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# define ALPHA_VAL_ARGB(v) ((v)&0xff)
# define RED_PTR_ARGB(ptr) (*((uint8_t*)ptr+1))
# define GREEN_PTR_ARGB(ptr) (*((uint8_t*)ptr+2))
# define BLUE_PTR_ARGB(ptr) (*((uint8_t*)ptr+3))
# define ALPHA_PTR_ARGB(ptr) (*((uint8_t*)ptr))
/* ABGR */
# define BLUE_VAL_ABGR(v) (((v)>>8)&0xff)
# define GREEN_VAL_ABGR(v) (((v)>>16)&0xff)
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# define RED_VAL_ABGR(v) (((v)>>24)&0xff)
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# define ALPHA_VAL_ABGR(v) ((v)&0xff)
# define RED_PTR_ABGR(ptr) (*((uint8_t*)ptr+3))
# define GREEN_PTR_ABGR(ptr) (*((uint8_t*)ptr+2))
# define BLUE_PTR_ABGR(ptr) (*((uint8_t*)ptr+1))
# define ALPHA_PTR_ABGR(ptr) (*((uint8_t*)ptr))
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# define RGBA_BGRA_ZEROALPHA(v) ((v)&0x00ffffff)
# define ARGB_ABGR_ZEROALPHA(v) ((v)&0xffffff00)
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/* ITU-R BT.709: Y = (0.2126 * R) + (0.7152 * G) + (0.0722 * B) */
/* ITU-R BT.601: Y = (0.299 * R) + (0.587 * G) + (0.114 * B) */
/* The formulas below produce an almost identical result to the weighted algorithms from the ITU-R BT.601 standard and the newer ITU-R BT.709 standard, but a lot faster */
// #define RGB_FASTLUM_SINGLE_ITU709(v) ((RED(v)+RED(v)+BLUE(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v))>>3)
// #define RGB_FASTLUM_VALUES_ITU709(ra,ga,ba) (((ra)+(ra)+(ba)+(ga)+(ga)+(ga)+(ga)+(ga))>>3)
// #define RGB_FASTLUM_SINGLE_ITU601(v) ((RED(v)+RED(v)+RED(v)+BLUE(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v))>>3)
// #define RGB_FASTLUM_VALUES_ITU601(ra,ga,ba) (((ra)+(ra)+(ra)+(ba)+(ga)+(ga)+(ga)+(ga))>>3)
/* ZM colours */
# define ZM_COLOUR_RGB32 4
# define ZM_COLOUR_RGB24 3
# define ZM_COLOUR_GRAY8 1
/* Subpixel ordering */
/* Based on byte order naming. For example, for ARGB (on both little endian or big endian) byte+0 should be alpha, byte+1 should be red, and so on. */
# define ZM_SUBPIX_ORDER_NONE 2
# define ZM_SUBPIX_ORDER_RGB 6
# define ZM_SUBPIX_ORDER_BGR 5
# define ZM_SUBPIX_ORDER_BGRA 7
# define ZM_SUBPIX_ORDER_RGBA 8
# define ZM_SUBPIX_ORDER_ABGR 9
# define ZM_SUBPIX_ORDER_ARGB 10
/* A macro to use default subpixel order for a specified colour. */
/* for grayscale it will use NONE, for 3 colours it will use R,G,B, for 4 colours it will use R,G,B,A */
# define ZM_SUBPIX_ORDER_DEFAULT_FOR_COLOUR(c) ((c)<<1)
/* Convert RGB colour value into BGR\ARGB\ABGR */
inline Rgb rgb_convert ( Rgb p_col , int p_subpixorder ) {
Rgb result ;
switch ( p_subpixorder ) {
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case ZM_SUBPIX_ORDER_BGR :
case ZM_SUBPIX_ORDER_BGRA :
{
BLUE_PTR_BGRA ( & result ) = BLUE_VAL_RGBA ( p_col ) ;
GREEN_PTR_BGRA ( & result ) = GREEN_VAL_RGBA ( p_col ) ;
RED_PTR_BGRA ( & result ) = RED_VAL_RGBA ( p_col ) ;
}
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break ;
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case ZM_SUBPIX_ORDER_ARGB :
{
BLUE_PTR_ARGB ( & result ) = BLUE_VAL_RGBA ( p_col ) ;
GREEN_PTR_ARGB ( & result ) = GREEN_VAL_RGBA ( p_col ) ;
RED_PTR_ARGB ( & result ) = RED_VAL_RGBA ( p_col ) ;
}
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break ;
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case ZM_SUBPIX_ORDER_ABGR :
{
BLUE_PTR_ABGR ( & result ) = BLUE_VAL_RGBA ( p_col ) ;
GREEN_PTR_ABGR ( & result ) = GREEN_VAL_RGBA ( p_col ) ;
RED_PTR_ABGR ( & result ) = RED_VAL_RGBA ( p_col ) ;
}
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break ;
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/* Grayscale */
case ZM_SUBPIX_ORDER_NONE :
result = p_col & 0xff ;
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break ;
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default :
return p_col ;
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break ;
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}
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return result ;
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}
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# endif // ZM_RGB_H