Don't rotate dimensions when constructing the monitor because they are already rotated
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@ -306,8 +306,12 @@ Monitor::Monitor(
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server_id( p_server_id ),
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server_id( p_server_id ),
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function( (Function)p_function ),
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function( (Function)p_function ),
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enabled( p_enabled ),
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enabled( p_enabled ),
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width( (p_orientation==ROTATE_90||p_orientation==ROTATE_270)?p_camera->Height():p_camera->Width() ),
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// When we instantiate the camera, the dimensions are rotated. So if we rotate them again here, we undo the rotation.
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height( (p_orientation==ROTATE_90||p_orientation==ROTATE_270)?p_camera->Width():p_camera->Height() ),
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// With this change, calls to Monitor->Width and Height will give the rotated dimesions.So this will trickle down
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width( p_camera->Width() ),
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height( p_camera->Height() ),
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//width( (p_orientation==ROTATE_90||p_orientation==ROTATE_270)?p_camera->Height():p_camera->Width() ),
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//height( (p_orientation==ROTATE_90||p_orientation==ROTATE_270)?p_camera->Width():p_camera->Height() ),
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orientation( (Orientation)p_orientation ),
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orientation( (Orientation)p_orientation ),
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deinterlacing( p_deinterlacing ),
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deinterlacing( p_deinterlacing ),
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label_coord( p_label_coord ),
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label_coord( p_label_coord ),
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