store the snapshot_file and alarm_file strings in the boject during construction so that we don't have to do it everytime we write out an image
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8704393b55
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@ -193,6 +193,9 @@ Event::Event(
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video_name[0] = 0;
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snprintf(snapshot_file, sizeof(snapshot_file), "%s/snapshot.jpg", path);
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snprintf(alarm_file, sizeof(alarm_file), "%s/alarm.jpg", path);
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/* Save as video */
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if ( monitor->GetOptVideoWriter() != 0 ) {
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@ -464,8 +467,6 @@ void Event::AddFramesInternal( int n_frames, int start_frame, Image **images, st
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// neccessarily be of the motion. But some events are less than 10 frames,
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// so I am changing this to 1, but we should overwrite it later with a better snapshot.
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if ( frames == 1 ) {
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char snapshot_file[PATH_MAX];
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snprintf(snapshot_file, sizeof(snapshot_file), "%s/snapshot.jpg", path);
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WriteFrameImage(images[i], *(timestamps[i]), snapshot_file);
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}
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}
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@ -549,15 +550,11 @@ void Event::AddFrame(Image *image, struct timeval timestamp, int score, Image *a
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} else {
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//If this is the first frame, we should add a thumbnail to the event directory
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if ( frames == 1 || score > (int)max_score ) {
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char snapshot_file[PATH_MAX];
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snprintf(snapshot_file, sizeof(snapshot_file), "%s/snapshot.jpg", path);
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WriteFrameImage(image, timestamp, snapshot_file);
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}
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// The first frame with a score will be the frame that alarmed the event
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if (!alarm_frame_written && score > 0) {
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alarm_frame_written = true;
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char alarm_file[PATH_MAX];
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snprintf(alarm_file, sizeof(alarm_file), "%s/alarm.jpg", path);
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WriteFrameImage(image, timestamp, alarm_file);
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}
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}
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@ -90,6 +90,8 @@ class Event {
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unsigned int tot_score;
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unsigned int max_score;
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char path[PATH_MAX];
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char snapshot_file[PATH_MAX];
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char alarm_file[PATH_MAX];
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VideoWriter* videowriter;
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FILE* timecodes_fd;
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char video_name[PATH_MAX];
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