Merge branch 'master' into multistream
This commit is contained in:
commit
3cc1b74b4e
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@ -96,7 +96,7 @@ my $use_log = (($> == 0) || ($> == $web_uid));
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logInit( toFile=>$use_log?DEBUG:NOLOG );
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logInit( toFile=>$use_log?DEBUG:NOLOG );
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logSetSignal();
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logSetSignal();
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my $interactive = 1;
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my $interactive = -t STDERR; # interactive if we have IO
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my $check = 0;
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my $check = 0;
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my $freshen = 0;
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my $freshen = 0;
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my $rename = 0;
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my $rename = 0;
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@ -144,7 +144,7 @@ if ( ($check + $freshen + $rename + $zoneFix + $migrateEvents + ($version?1:0))
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pod2usage(-exitstatus => -1);
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pod2usage(-exitstatus => -1);
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}
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}
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if ($check and ($Config{ZM_CHECK_FOR_UPDATES} or $interactive) ) {
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if ($check) {
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if (!$interactive) {
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if (!$interactive) {
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Info('Update agent starting at '.strftime('%y/%m/%d %H:%M:%S', localtime() )."\n");
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Info('Update agent starting at '.strftime('%y/%m/%d %H:%M:%S', localtime() )."\n");
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}
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}
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@ -1095,7 +1095,7 @@ bool Monitor::connect() {
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//ONVIF Setup
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//ONVIF Setup
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#ifdef WITH_GSOAP
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#ifdef WITH_GSOAP
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ONVIF_Trigger_State = FALSE;
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ONVIF_Trigger_State = FALSE;
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if (onvif_event_listener) { //Temporarily using this option to enable the feature
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if (onvif_event_listener) {
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Debug(1, "Starting ONVIF");
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Debug(1, "Starting ONVIF");
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ONVIF_Healthy = FALSE;
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ONVIF_Healthy = FALSE;
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if (onvif_options.find("closes_event") != std::string::npos) { //Option to indicate that ONVIF will send a close event message
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if (onvif_options.find("closes_event") != std::string::npos) { //Option to indicate that ONVIF will send a close event message
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@ -3138,7 +3138,7 @@ int Monitor::PrimeCapture() {
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#ifdef WITH_GSOAP //For now, just don't run the thread if no ONVIF support. This may change if we add other long polling options.
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#ifdef WITH_GSOAP //For now, just don't run the thread if no ONVIF support. This may change if we add other long polling options.
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//ONVIF Thread
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//ONVIF Thread
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if (onvif_event_listener) {
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if (onvif_event_listener && ONVIF_Healthy) {
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if (!Poller) {
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if (!Poller) {
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Poller = zm::make_unique<PollThread>(this);
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Poller = zm::make_unique<PollThread>(this);
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} else {
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} else {
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