remove unnecssary updateAreas
remove unnecessary updateZoneImage
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593fe2b0c5
commit
4f2e0edb44
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@ -321,9 +321,8 @@ function updateZoneImage()
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var Point = SVG.createSVGPoint();
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var Point = SVG.createSVGPoint();
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Point.x = zone['Points'][i].x;
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Point.x = zone['Points'][i].x;
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Point.y = zone['Points'][i].y;
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Point.y = zone['Points'][i].y;
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Poly.points.appendItem( Point );
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Poly.points.appendItem( Point );
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}
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}
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updateArea();
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}
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}
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function fixActivePoint( index )
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function fixActivePoint( index )
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@ -357,8 +356,6 @@ function updateActivePoint( index )
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var Point = $('zonePoly').points.getItem(index);
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var Point = $('zonePoly').points.getItem(index);
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Point.x =x;
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Point.x =x;
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Point.y =y;
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Point.y =y;
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updateArea();
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}
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}
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function addPoint( index )
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function addPoint( index )
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@ -373,7 +370,8 @@ function addPoint( index )
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else
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else
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zone['Points'].splice( nextIndex, 0, { 'x': newX, 'y': newY } );
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zone['Points'].splice( nextIndex, 0, { 'x': newX, 'y': newY } );
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drawZonePoints();
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drawZonePoints();
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updateZoneImage();
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// drawZonePoints calls updateZoneImage
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//updateZoneImage();
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//setActivePoint( nextIndex );
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//setActivePoint( nextIndex );
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}
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}
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@ -381,7 +379,6 @@ function delPoint( index )
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{
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{
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zone['Points'].splice( index, 1 );
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zone['Points'].splice( index, 1 );
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drawZonePoints();
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drawZonePoints();
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updateArea();
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}
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}
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function limitPointValue( point, loVal, hiVal )
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function limitPointValue( point, loVal, hiVal )
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@ -414,9 +411,8 @@ function updateX( index )
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point.setStyle( 'left', x+'px' );
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point.setStyle( 'left', x+'px' );
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zone['Points'][index].x = x;
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zone['Points'][index].x = x;
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var Point = $('zonePoly').points.getItem(index);
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var Point = $('zonePoly').points.getItem(index);
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Point.x =x;
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Point.x = x;
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Point.y =y;
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Point.y = y;
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updateArea();
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}
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}
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function updateY( index )
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function updateY( index )
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@ -429,9 +425,8 @@ function updateY( index )
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point.setStyle( 'top', y+'px' );
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point.setStyle( 'top', y+'px' );
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zone['Points'][index].y = y;
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zone['Points'][index].y = y;
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var Point = $('zonePoly').points.getItem(index);
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var Point = $('zonePoly').points.getItem(index);
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Point.x =x;
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Point.x = x;
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Point.y =y;
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Point.y = y;
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updateArea();
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}
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}
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function saveChanges( element )
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function saveChanges( element )
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