Add decoder thread
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#include "zm_decoder_thread.h"
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#include "zm_monitor.h"
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#include "zm_signal.h"
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#include "zm_utils.h"
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//DecoderThread::DecoderThread(std::shared_ptr<Monitor> monitor) :
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DecoderThread::DecoderThread(Monitor * monitor) :
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monitor_(monitor), terminate_(false) {
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//monitor_(std::move(monitor)), terminate_(false) {
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thread_ = std::thread(&DecoderThread::Run, this);
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}
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DecoderThread::~DecoderThread() {
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Stop();
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if (thread_.joinable())
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thread_.join();
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}
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void DecoderThread::Run() {
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Debug(2, "DecoderThread::Run() for %d", monitor_->Id());
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//Microseconds decoder_rate = Microseconds(monitor_->GetDecoderRate());
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//Seconds decoder_update_delay = Seconds(monitor_->GetDecoderUpdateDelay());
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//Debug(2, "DecoderThread::Run() have update delay %d", decoder_update_delay);
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//TimePoint last_decoder_update_time = std::chrono::steady_clock::now();
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//TimePoint cur_time;
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while (!(terminate_ or zm_terminate)) {
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// Some periodic updates are required for variable capturing framerate
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//if (decoder_update_delay != Seconds::zero()) {
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//cur_time = std::chrono::steady_clock::now();
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//Debug(2, "Updating adaptive skip");
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//if ((cur_time - last_decoder_update_time) > decoder_update_delay) {
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//decoder_rate = Microseconds(monitor_->GetDecoderRate());
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//last_decoder_update_time = cur_time;
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//}
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//}
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if (!monitor_->Decode()) {
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//if ( !(terminate_ or zm_terminate) ) {
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//Microseconds sleep_for = monitor_->Active() ? Microseconds(ZM_SAMPLE_RATE) : Microseconds(ZM_SUSPENDED_RATE);
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//Debug(2, "Sleeping for %" PRId64 "us", int64(sleep_for.count()));
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//std::this_thread::sleep_for(sleep_for);
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//}
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//} else if (decoder_rate != Microseconds::zero()) {
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//Debug(2, "Sleeping for %" PRId64 " us", int64(decoder_rate.count()));
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//std::this_thread::sleep_for(decoder_rate);
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//} else {
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//Debug(2, "Not sleeping");
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}
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}
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}
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#ifndef ZM_DECODER_THREAD_H
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#define ZM_DECODER_THREAD_H
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#include <atomic>
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#include <memory>
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#include <thread>
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class Monitor;
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class DecoderThread {
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public:
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explicit DecoderThread(Monitor* monitor);
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//explicit DecoderThread(std::shared_ptr<Monitor> monitor);
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~DecoderThread();
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DecoderThread(DecoderThread &rhs) = delete;
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DecoderThread(DecoderThread &&rhs) = delete;
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void Stop() { terminate_ = true; }
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private:
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void Run();
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Monitor* monitor_;
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//std::shared_ptr<Monitor> monitor_;
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std::atomic<bool> terminate_;
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std::thread thread_;
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};
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#endif
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