Add decoder thread

This commit is contained in:
Isaac Connor 2021-03-15 15:08:59 -04:00
parent b238a2bc25
commit 6a11b23aaf
2 changed files with 83 additions and 0 deletions

54
src/zm_decoder_thread.cpp Normal file
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#include "zm_decoder_thread.h"
#include "zm_monitor.h"
#include "zm_signal.h"
#include "zm_utils.h"
//DecoderThread::DecoderThread(std::shared_ptr<Monitor> monitor) :
DecoderThread::DecoderThread(Monitor * monitor) :
monitor_(monitor), terminate_(false) {
//monitor_(std::move(monitor)), terminate_(false) {
thread_ = std::thread(&DecoderThread::Run, this);
}
DecoderThread::~DecoderThread() {
Stop();
if (thread_.joinable())
thread_.join();
}
void DecoderThread::Run() {
Debug(2, "DecoderThread::Run() for %d", monitor_->Id());
//Microseconds decoder_rate = Microseconds(monitor_->GetDecoderRate());
//Seconds decoder_update_delay = Seconds(monitor_->GetDecoderUpdateDelay());
//Debug(2, "DecoderThread::Run() have update delay %d", decoder_update_delay);
//TimePoint last_decoder_update_time = std::chrono::steady_clock::now();
//TimePoint cur_time;
while (!(terminate_ or zm_terminate)) {
// Some periodic updates are required for variable capturing framerate
//if (decoder_update_delay != Seconds::zero()) {
//cur_time = std::chrono::steady_clock::now();
//Debug(2, "Updating adaptive skip");
//if ((cur_time - last_decoder_update_time) > decoder_update_delay) {
//decoder_rate = Microseconds(monitor_->GetDecoderRate());
//last_decoder_update_time = cur_time;
//}
//}
if (!monitor_->Decode()) {
//if ( !(terminate_ or zm_terminate) ) {
//Microseconds sleep_for = monitor_->Active() ? Microseconds(ZM_SAMPLE_RATE) : Microseconds(ZM_SUSPENDED_RATE);
//Debug(2, "Sleeping for %" PRId64 "us", int64(sleep_for.count()));
//std::this_thread::sleep_for(sleep_for);
//}
//} else if (decoder_rate != Microseconds::zero()) {
//Debug(2, "Sleeping for %" PRId64 " us", int64(decoder_rate.count()));
//std::this_thread::sleep_for(decoder_rate);
//} else {
//Debug(2, "Not sleeping");
}
}
}

29
src/zm_decoder_thread.h Normal file
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#ifndef ZM_DECODER_THREAD_H
#define ZM_DECODER_THREAD_H
#include <atomic>
#include <memory>
#include <thread>
class Monitor;
class DecoderThread {
public:
explicit DecoderThread(Monitor* monitor);
//explicit DecoderThread(std::shared_ptr<Monitor> monitor);
~DecoderThread();
DecoderThread(DecoderThread &rhs) = delete;
DecoderThread(DecoderThread &&rhs) = delete;
void Stop() { terminate_ = true; }
private:
void Run();
Monitor* monitor_;
//std::shared_ptr<Monitor> monitor_;
std::atomic<bool> terminate_;
std::thread thread_;
};
#endif