Remove sleeping from Analysis thread. It is uneccessary and results in us starting off way behind the capture thread. It also limits us to 30fps.

This commit is contained in:
Isaac Connor 2021-10-15 09:56:14 -04:00
parent 1606f7918a
commit 6c4156a483
1 changed files with 1 additions and 9 deletions

View File

@ -23,14 +23,6 @@ void AnalysisThread::Start() {
void AnalysisThread::Run() {
while (!(terminate_ or zm_terminate)) {
// Some periodic updates are required for variable capturing framerate
Debug(2, "Analyzing");
if (!monitor_->Analyse()) {
if (!(terminate_ or zm_terminate)) {
Microseconds sleep_for = monitor_->Active() ? Microseconds(ZM_SAMPLE_RATE) : Microseconds(ZM_SUSPENDED_RATE);
Debug(2, "Sleeping for %" PRId64 "us", int64(sleep_for.count()));
std::this_thread::sleep_for(sleep_for);
}
}
monitor_->Analyse();
}
}