Remove some debug logging
This commit is contained in:
parent
fa11c20bf8
commit
821031f10e
|
@ -275,17 +275,16 @@ function timerFire() {
|
|||
clearInterval(timerObj);
|
||||
timerObj = null;
|
||||
timerInterval = currentDisplayInterval;
|
||||
console.log("Turn off nterrupts timerInterfave" + timerInterval);
|
||||
console.log("Turn off interrupts timerInterfave" + timerInterval);
|
||||
}
|
||||
|
||||
if ( (currentSpeed > 0 || liveMode != 0) && ! timerObj ) {
|
||||
timerObj = setInterval(timerFire, timerInterval); // don't fire out of live mode if speed is zero
|
||||
}
|
||||
|
||||
if ( liveMode ) {
|
||||
console.log("liveMode");
|
||||
if (liveMode) {
|
||||
outputUpdate(currentTimeSecs); // In live mode we basically do nothing but redisplay
|
||||
} else if ( currentTimeSecs + playSecsPerInterval >= maxTimeSecs ) {
|
||||
} else if (currentTimeSecs + playSecsPerInterval >= maxTimeSecs) {
|
||||
// beyond the end just stop
|
||||
console.log("Current time " + currentTimeSecs + " + " + playSecsPerInterval + " >= " + maxTimeSecs + " so stopping");
|
||||
setSpeed(0);
|
||||
|
@ -637,7 +636,7 @@ function showSpeed(val) {
|
|||
}
|
||||
|
||||
function setSpeed(speed_index) {
|
||||
if ( liveMode == 1 ) {
|
||||
if (liveMode == 1) {
|
||||
console.log("setSpeed in liveMode?");
|
||||
return; // we shouldn't actually get here but just in case
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue