Merge UpdateCaptureFPS and UpdateAnalysisFPS into UpdateFPS and call it from zmc after capture.
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814eca2b4f
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93055f44e8
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@ -1656,7 +1656,7 @@ void Monitor::CheckAction() {
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}
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}
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void Monitor::UpdateCaptureFPS() {
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void Monitor::UpdateFPS() {
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if ( fps_report_interval and
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(
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!(image_count%fps_report_interval)
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@ -1675,82 +1675,35 @@ void Monitor::UpdateCaptureFPS() {
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uint32 new_camera_bytes = camera->Bytes();
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uint32 new_capture_bandwidth =
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static_cast<uint32>((new_camera_bytes - last_camera_bytes) / elapsed.count());
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last_camera_bytes = new_camera_bytes;
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double new_analysis_fps = (motion_frame_count - last_motion_frame_count) / elapsed.count();
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Debug(4, "%s: %d - last %d = %d now:%lf, last %lf, elapsed %lf = %lffps",
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"Capturing",
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Debug(4, "FPS: capture count %d - last capture count %d = %d now:%lf, last %lf, elapsed %lf = capture: %lf fps analysis: %lf fps",
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image_count,
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last_capture_image_count,
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image_count - last_capture_image_count,
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FPSeconds(now.time_since_epoch()).count(),
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FPSeconds(last_analysis_fps_time.time_since_epoch()).count(),
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FPSeconds(last_fps_time.time_since_epoch()).count(),
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elapsed.count(),
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new_capture_fps);
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new_capture_fps,
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new_analysis_fps);
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Info("%s: %d - Capturing at %.2lf fps, capturing bandwidth %ubytes/sec",
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name.c_str(), image_count, new_capture_fps, new_capture_bandwidth);
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Info("%s: %d - Capturing at %.2lf fps, capturing bandwidth %ubytes/sec Analysing at %.2lf fps",
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name.c_str(), image_count, new_capture_fps, new_capture_bandwidth, new_analysis_fps);
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shared_data->capture_fps = new_capture_fps;
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last_fps_time = now;
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last_capture_image_count = image_count;
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shared_data->analysis_fps = new_analysis_fps;
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last_motion_frame_count = motion_frame_count;
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last_camera_bytes = new_camera_bytes;
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std::string sql = stringtf(
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"UPDATE LOW_PRIORITY Monitor_Status SET CaptureFPS = %.2lf, CaptureBandwidth=%u WHERE MonitorId=%u",
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new_capture_fps, new_capture_bandwidth, id);
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"UPDATE LOW_PRIORITY Monitor_Status SET CaptureFPS = %.2lf, CaptureBandwidth=%u, AnalysisFPS = %.2lf WHERE MonitorId=%u",
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new_capture_fps, new_capture_bandwidth, new_analysis_fps, id);
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dbQueue.push(std::move(sql));
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} // now != last_fps_time
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} // end if report fps
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} // void Monitor::UpdateCaptureFPS()
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void Monitor::UpdateAnalysisFPS() {
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Debug(1, "analysis_image_count(%d) motion_count(%d) fps_report_interval(%d) mod%d",
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analysis_image_count, motion_frame_count, fps_report_interval,
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((analysis_image_count && fps_report_interval) ? !(analysis_image_count%fps_report_interval) : -1 ) );
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if (
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( analysis_image_count and fps_report_interval and !(analysis_image_count%fps_report_interval) )
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or
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// In startup do faster updates
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( (analysis_image_count < fps_report_interval) and !(analysis_image_count%10) )
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) {
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SystemTimePoint now = std::chrono::system_clock::now();
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FPSeconds elapsed = now - last_analysis_fps_time;
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Debug(4, "%s: %d - now: %.2f, last %lf, diff %lf",
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name.c_str(),
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analysis_image_count,
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FPSeconds(now.time_since_epoch()).count(),
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FPSeconds(last_analysis_fps_time.time_since_epoch()).count(),
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elapsed.count());
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if (elapsed > Seconds(1)) {
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double new_analysis_fps = (motion_frame_count - last_motion_frame_count) / elapsed.count();
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Info("%s: %d - Analysing at %.2lf fps from %d - %d=%d / %lf - %lf = %lf",
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name.c_str(),
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analysis_image_count,
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new_analysis_fps,
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motion_frame_count,
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last_motion_frame_count,
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(motion_frame_count - last_motion_frame_count),
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FPSeconds(now.time_since_epoch()).count(),
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FPSeconds(last_analysis_fps_time.time_since_epoch()).count(),
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elapsed.count());
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if (new_analysis_fps != shared_data->analysis_fps) {
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shared_data->analysis_fps = new_analysis_fps;
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std::string sql = stringtf("UPDATE LOW_PRIORITY Monitor_Status SET AnalysisFPS = %.2lf WHERE MonitorId=%u",
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new_analysis_fps, id);
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dbQueue.push(std::move(sql));
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last_analysis_fps_time = now;
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last_motion_frame_count = motion_frame_count;
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} else {
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Debug(4, "No change in fps");
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} // end if change in fps
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} // end if at least 1 second has passed since last update
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} // end if time to do an update
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} // end void Monitor::UpdateAnalysisFPS
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} // void Monitor::UpdateFPS()
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// Would be nice if this JUST did analysis
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// This idea is that we should be analysing as close to the capture frame as possible.
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@ -2299,8 +2252,6 @@ bool Monitor::Analyse() {
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// Only do these if it's a video packet.
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shared_data->last_read_index = snap->image_index;
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analysis_image_count++;
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if (function == MODECT or function == MOCORD)
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UpdateAnalysisFPS();
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}
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packetqueue.increment_it(analysis_it);
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packetqueue.unlock(packet_lock);
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@ -2585,7 +2536,6 @@ int Monitor::Capture() {
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// Will only be queued if there are iterators allocated in the queue.
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packetqueue.queuePacket(packet);
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UpdateCaptureFPS();
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} else { // result == 0
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// Question is, do we update last_write_index etc?
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return 0;
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@ -2625,7 +2575,7 @@ bool Monitor::Decode() {
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//
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//capture_image = packet->image = new Image(width, height, camera->Colours(), camera->SubpixelOrder());
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int ret = packet->decode(camera->getVideoCodecContext());
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if (ret > 0) {
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if (ret > 0 and !zm_terminate) {
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if (packet->in_frame and !packet->image) {
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packet->image = new Image(camera_width, camera_height, camera->Colours(), camera->SubpixelOrder());
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AVFrame *input_frame = packet->in_frame;
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@ -546,8 +546,7 @@ public:
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unsigned int GetLastWriteIndex() const;
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uint64_t GetLastEventId() const;
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double GetFPS() const;
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void UpdateAnalysisFPS();
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void UpdateCaptureFPS();
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void UpdateFPS();
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void ForceAlarmOn( int force_score, const char *force_case, const char *force_text="" );
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void ForceAlarmOff();
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void CancelForced();
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@ -268,7 +268,7 @@ int main(int argc, char *argv[]) {
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std::this_thread::sleep_for(sleep_time);
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}
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if (zm_terminate){
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if (zm_terminate) {
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break;
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}
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@ -308,6 +308,7 @@ int main(int argc, char *argv[]) {
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result = -1;
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break;
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}
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monitors[i]->UpdateFPS();
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// capture_delay is the amount of time we should sleep in useconds to achieve the desired framerate.
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Microseconds delay = (monitors[i]->GetState() == Monitor::ALARM) ? monitors[i]->GetAlarmCaptureDelay()
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