clean up signal change code a bit, using new event notesetmap update function. So now when we lose signal, the event will close but it will have signal change :Lost added to it's notes. A new event will only be created if in RECORD/MOCORD.
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@ -1769,29 +1769,25 @@ bool Monitor::Analyse() {
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// FIXME this snap might not be the one that caused the signal change. Need to store that in the packet.
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// FIXME this snap might not be the one that caused the signal change. Need to store that in the packet.
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if (signal_change) {
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if (signal_change) {
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Debug(2, "Signal change, new signal is %d", signal);
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Debug(2, "Signal change, new signal is %d", signal);
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const char *signalText = "Unknown";
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if (!signal) {
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if (!signal) {
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signalText = "Lost";
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if (event) {
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if (event) {
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event->addNote(SIGNAL_CAUSE, "Lost");
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Info("%s: %03d - Closing event %" PRIu64 ", signal loss", name.c_str(), analysis_image_count, event->Id());
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Info("%s: %03d - Closing event %" PRIu64 ", signal loss", name.c_str(), analysis_image_count, event->Id());
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closeEvent();
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closeEvent();
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last_section_mod = 0;
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last_section_mod = 0;
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}
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}
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} else {
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} else if (function == MOCORD or function == RECORD) {
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signalText = "Reacquired";
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if (!event) {
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score += 100;
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if (cause.length()) cause += ", ";
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cause += SIGNAL_CAUSE + std::string(": Reacquired");
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} else {
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event->addNote(SIGNAL_CAUSE, "Reacquired");
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}
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if (snap->image)
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ref_image.Assign(*(snap->image));
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}
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}
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if (!event) {
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if (cause.length()) cause += ", ";
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cause += SIGNAL_CAUSE;
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}
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Event::StringSet noteSet;
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noteSet.insert(signalText);
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noteSetMap[SIGNAL_CAUSE] = noteSet;
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shared_data->state = state = IDLE;
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shared_data->state = state = IDLE;
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shared_data->active = signal;
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shared_data->active = signal;
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if ((function == MODECT or function == MOCORD) and snap->image)
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ref_image.Assign(*(snap->image));
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} // end if signal change
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} // end if signal change
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if (signal) {
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if (signal) {
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