Polygon: Perform clip operation on existing object instead of returning a new clipped one
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@ -1481,9 +1481,10 @@ void Monitor::DumpZoneImage(const char *zone_string) {
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zone_image->Colourise(ZM_COLOUR_RGB24, ZM_SUBPIX_ORDER_RGB);
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}
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extra_zone = extra_zone.GetClipped(Box({0, 0},
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{static_cast<int32>(zone_image->Width()),
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static_cast<int32>(zone_image->Height())}));
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extra_zone.Clip(Box(
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{0, 0},
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{static_cast<int32>(zone_image->Width()), static_cast<int32>(zone_image->Height())}
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));
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for (const Zone &zone : zones) {
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if (exclude_id && (!extra_colour || !extra_zone.GetVertices().empty()) && zone.Id() == exclude_id) {
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@ -22,47 +22,56 @@
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#include "zm_line.h"
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#include <cmath>
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Polygon::Polygon(std::vector<Vector2> vertices) : vertices_(std::move(vertices)) {
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int min_x = -1;
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int max_x = -1;
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int min_y = -1;
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int max_y = -1;
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Polygon::Polygon(std::vector<Vector2> vertices) : vertices_(std::move(vertices)), area(0) {
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UpdateExtent();
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UpdateArea();
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UpdateCentre();
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}
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void Polygon::UpdateExtent() {
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if (vertices_.empty())
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return;
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int min_x = vertices_[0].x_;
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int max_x = 0;
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int min_y = vertices_[0].y_;
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int max_y = 0;
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for (const Vector2 &vertex : vertices_) {
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if (min_x == -1 || vertex.x_ < min_x)
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min_x = vertex.x_;
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if (max_x == -1 || vertex.x_ > max_x)
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max_x = vertex.x_;
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if (min_y == -1 || vertex.y_ < min_y)
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min_y = vertex.y_;
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if (max_y == -1 || vertex.y_ > max_y)
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max_y = vertex.y_;
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min_x = std::min(min_x, vertex.x_);
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max_x = std::max(max_x, vertex.x_);
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min_y = std::min(min_y, vertex.y_);
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max_y = std::max(max_y, vertex.y_);
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}
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extent = Box({min_x, min_y}, {max_x, max_y});
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calcArea();
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calcCentre();
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}
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void Polygon::calcArea() {
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double float_area = 0.0L;
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void Polygon::UpdateArea() {
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double float_area = 0.0;
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for (size_t i = 0, j = vertices_.size() - 1; i < vertices_.size(); j = i++) {
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double trap_area = ((vertices_[i].x_ - vertices_[j].x_) * ((vertices_[i].y_ + vertices_[j].y_))) / 2.0L;
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double trap_area = ((vertices_[i].x_ - vertices_[j].x_) * ((vertices_[i].y_ + vertices_[j].y_))) / 2.0;
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float_area += trap_area;
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}
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area = (int) round(fabs(float_area));
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area = static_cast<int32>(std::lround(std::fabs(float_area)));
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}
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void Polygon::calcCentre() {
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void Polygon::UpdateCentre() {
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if (!area && !vertices_.empty())
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calcArea();
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double float_x = 0.0L, float_y = 0.0L;
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UpdateArea();
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double float_x = 0.0;
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double float_y = 0.0;
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for (size_t i = 0, j = vertices_.size() - 1; i < vertices_.size(); j = i++) {
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float_x += ((vertices_[i].y_ - vertices_[j].y_) * ((vertices_[i].x_ * 2) + (vertices_[i].x_ * vertices_[j].x_) + (vertices_[j].x_ * 2)));
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float_y += ((vertices_[j].x_ - vertices_[i].x_) * ((vertices_[i].y_ * 2) + (vertices_[i].y_ * vertices_[j].y_) + (vertices_[j].y_ * 2)));
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float_x += ((vertices_[i].y_ - vertices_[j].y_)
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* ((vertices_[i].x_ * 2) + (vertices_[i].x_ * vertices_[j].x_) + (vertices_[j].x_ * 2)));
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float_y += ((vertices_[j].x_ - vertices_[i].x_)
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* ((vertices_[i].y_ * 2) + (vertices_[i].y_ * vertices_[j].y_) + (vertices_[j].y_ * 2)));
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}
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float_x /= (6 * area);
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float_y /= (6 * area);
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centre = Vector2((int) round(float_x), (int) round(float_y));
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centre = Vector2(static_cast<int32>(std::lround(float_x)), static_cast<int32>(std::lround(float_y)));
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}
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bool Polygon::Contains(const Vector2 &coord) const {
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@ -77,7 +86,7 @@ bool Polygon::Contains(const Vector2 &coord) const {
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}
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// Clip the polygon to a rectangular boundary box using the Sutherland-Hodgman algorithm
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Polygon Polygon::GetClipped(const Box &boundary) {
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void Polygon::Clip(const Box &boundary) {
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std::vector<Vector2> clipped_vertices = vertices_;
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for (LineSegment const &clip_edge : boundary.Edges()) {
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@ -105,5 +114,8 @@ Polygon Polygon::GetClipped(const Box &boundary) {
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}
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}
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return Polygon(clipped_vertices);
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vertices_ = clipped_vertices;
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UpdateExtent();
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UpdateArea();
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UpdateCentre();
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}
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@ -40,6 +40,7 @@ struct Edge {
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}
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};
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// This class represents convex or concave non-self-intersecting polygons.
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class Polygon {
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public:
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Polygon() : area(0) {}
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@ -55,11 +56,12 @@ class Polygon {
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bool Contains(const Vector2 &coord) const;
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Polygon GetClipped(const Box &boundary);
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void Clip(const Box &boundary);
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private:
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void calcArea();
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void calcCentre();
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void UpdateExtent();
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void UpdateArea();
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void UpdateCentre();
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private:
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std::vector<Vector2> vertices_;
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@ -885,7 +885,7 @@ std::vector<Zone> Zone::Load(Monitor *monitor) {
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polygon.Extent().Hi().x_,
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polygon.Extent().Hi().y_);
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polygon = polygon.GetClipped(Box(
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polygon.Clip(Box(
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{0, 0},
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{static_cast<int32>(monitor->Width()), static_cast<int32>(monitor->Height())}
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));
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@ -56,16 +56,16 @@ TEST_CASE("Polygon: clipping") {
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REQUIRE(p.Extent().Size() == Vector2(8, 7));
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SECTION("boundary box larger than polygon") {
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Polygon c = p.GetClipped(Box({1, 0}, {11, 9}));
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p.Clip(Box({1, 0}, {11, 9}));
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REQUIRE(c.GetVertices().size() == 11);
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REQUIRE(c.Extent().Size() == Vector2(8, 7));
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REQUIRE(p.GetVertices().size() == 11);
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REQUIRE(p.Extent().Size() == Vector2(8, 7));
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}
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SECTION("boundary box smaller than polygon") {
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Polygon c = p.GetClipped(Box({2, 4}, {10, 7}));
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p.Clip(Box({2, 4}, {10, 7}));
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REQUIRE(c.GetVertices().size() == 8);
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REQUIRE(c.Extent().Size() == Vector2(8, 3));
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REQUIRE(p.GetVertices().size() == 8);
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REQUIRE(p.Extent().Size() == Vector2(8, 3));
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}
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}
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