Spacing, remove dead code, add comments. When implementing CLOSE_ALARM mode, check Alarm Frames against alarm_frame_count instead of 0.
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@ -1747,7 +1747,7 @@ bool Monitor::Analyse() {
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Event::StringSetMap noteSetMap;
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#ifdef WITH_GSOAP
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if (onvif_event_listener && Event_Poller_Healthy) {
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if (onvif_event_listener && Event_Poller_Healthy) {
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if (Poll_Trigger_State) {
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score += 9;
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Debug(1, "Triggered on ONVIF");
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@ -1856,9 +1856,6 @@ bool Monitor::Analyse() {
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// So...
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Debug(1, "Waiting for decode");
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packet_lock->wait();
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//packetqueue.unlock(packet_lock); // This will delete packet_lock and notify_all
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//packetqueue.wait();
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////packet_lock->lock();
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} // end while ! decoded
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if (zm_terminate or analysis_thread->Stopped()) {
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delete packet_lock;
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@ -1890,7 +1887,7 @@ bool Monitor::Analyse() {
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Image v_image(snap->in_frame->width, snap->in_frame->height, 1, ZM_SUBPIX_ORDER_NONE, snap->in_frame->data[0], 0);
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ref_image.Assign(v_image);
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} else {
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Debug(1, "assigning refimage from snap->image");
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Debug(1, "assigning refimage from snap->image");
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ref_image.Assign(*(snap->image));
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}
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alarm_image.Assign(*(snap->image));
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@ -1956,7 +1953,7 @@ bool Monitor::Analyse() {
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if ((state == IDLE) || (state == TAPE) || (state == PREALARM)) {
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// If we should end then previous continuous event and start a new non-continuous event
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if (event && event->Frames()
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&& !event->AlarmFrames()
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&& (event->AlarmFrames() < alarm_frame_count)
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&& (event_close_mode == CLOSE_ALARM)
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// FIXME since we won't be including this snap in the event if we close it, we should be looking at event->duration() instead
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&& (event->Duration() >= min_section_length)
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@ -2016,7 +2013,7 @@ bool Monitor::Analyse() {
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if (
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((analysis_image_count - last_alarm_count) > post_event_count)
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&&
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(event->Duration() >= min_section_length)) {
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(event->Duration() >= min_section_length)) {
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Info("%s: %03d - Left alarm state (%" PRIu64 ") - %d(%d) images",
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name.c_str(), analysis_image_count, event->Id(), event->Frames(), event->AlarmFrames());
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if (
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@ -2051,6 +2048,7 @@ bool Monitor::Analyse() {
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Event::EmptyPreAlarmFrames();
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} // end if score or not
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// At this point, snap ONLY has motion score, so this adds other sources
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if (score > snap->score)
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snap->score = score;
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