fix our friend, eslint
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@ -464,7 +464,7 @@ function initPage() {
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// Start the fps and status updates. give a random delay so that we don't assault the server
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// Start the fps and status updates. give a random delay so that we don't assault the server
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var delay = Math.round( (Math.random()+0.5)*statusRefreshTimeout );
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var delay = Math.round( (Math.random()+0.5)*statusRefreshTimeout );
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console.log("delay: " + delay);
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console.log("delay: " + delay);
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monitors[i].start(delay);
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monitors[i].start(delay);
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var interval = monitors[i].refresh;
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var interval = monitors[i].refresh;
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