Fixed nasty Y conversion bug.
git-svn-id: http://svn.zoneminder.com/svn/zm/trunk@591 e3e1d417-86f3-4887-817a-d78f3d33393f
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@ -464,7 +464,7 @@ Image *Image::Delta( const Image &image ) const
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}
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}
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else
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else
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{
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{
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static unsigned char red, green, blue;
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static long red, green, blue;
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while( psrc < (buffer+size) )
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while( psrc < (buffer+size) )
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{
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{
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if ( ZM_FAST_RGB_DIFFS )
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if ( ZM_FAST_RGB_DIFFS )
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@ -490,6 +490,7 @@ Image *Image::Delta( const Image &image ) const
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// to YUV conversion. Should still be integer but a bit slower
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// to YUV conversion. Should still be integer but a bit slower
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*pdiff++ = abs(((19595*red)>>16) + ((37159*green)>>16) + ((7471*blue)>>16));
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*pdiff++ = abs(((19595*red)>>16) + ((37159*green)>>16) + ((7471*blue)>>16));
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//Info(( "R1:%d, R2:%d, G1:%d, G2:%d, B1:%d, B2:%d, DR: %d, DG: %d, DB: %d, Diff = %d", *(psrc-3), *(pref-3), *(psrc-2), *(pref-2), *(psrc-1), *(pref-1), ((19595*red)>>16), ((37159*green)>>16), ((7471*blue)>>16), *(pdiff-1) ));
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}
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}
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}
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}
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}
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}
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