Polygon: Remove API to set manually extent
The extent has to be calculated from the vertices and shouldn't be modified manually.
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@ -35,11 +35,7 @@ class Box {
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Box(Vector2 lo, Vector2 hi) : lo_(lo), hi_(hi), size_(Vector2::Range(hi, lo)) {}
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const Vector2 &Lo() const { return lo_; }
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int32 LoX(int lo_x) { return lo_.x_ = lo_x; }
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int32 LoY(int lo_y) { return lo_.y_ = lo_y; }
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const Vector2 &Hi() const { return hi_; }
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int32 HiX(int hi_x) { return hi_.x_ = hi_x; }
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int32 HiY(int hi_y) { return hi_.y_ = hi_y; }
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const Vector2 &Size() const { return size_; }
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int32 Area() const { return size_.x_ * size_.y_; }
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@ -50,15 +50,8 @@ class Polygon {
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}
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const Box &Extent() const { return extent; }
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int32 LoX(int p_lo_x) { return extent.LoX(p_lo_x); }
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int32 HiX(int p_hi_x) { return extent.HiX(p_hi_x); }
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int32 LoY(int p_lo_y) { return extent.LoY(p_lo_y); }
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int32 HiY(int p_hi_y) { return extent.HiY(p_hi_y); }
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int32 Area() const { return area; }
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const Vector2 &Centre() const {
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return centre;
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}
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const Vector2 &Centre() const { return centre; }
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bool Contains(const Vector2 &coord) const;
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