Set shared_data->score before state transitions so that linked monitors pick it up. Should help with missed linked events
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@ -1822,8 +1822,8 @@ bool Monitor::Analyse() {
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Debug(1, "Linked monitor %d %s is connected",
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Debug(1, "Linked monitor %d %s is connected",
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linked_monitors[i]->Id(), linked_monitors[i]->Name());
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linked_monitors[i]->Id(), linked_monitors[i]->Name());
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if (linked_monitors[i]->hasAlarmed()) {
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if (linked_monitors[i]->hasAlarmed()) {
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Debug(1, "Linked monitor %d %s is alarmed",
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Debug(1, "Linked monitor %d %s is alarmed score will be %d",
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linked_monitors[i]->Id(), linked_monitors[i]->Name());
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linked_monitors[i]->Id(), linked_monitors[i]->Name(), linked_monitors[i]->lastFrameScore());
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if (!event) {
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if (!event) {
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if (first_link) {
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if (first_link) {
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if (cause.length())
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if (cause.length())
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@ -1948,6 +1948,9 @@ bool Monitor::Analyse() {
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} // end if active and doing motion detection
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} // end if active and doing motion detection
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// Set this before any state changes so that it's value is picked up immediately by linked monitors
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shared_data->last_frame_score = score;
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// If motion detecting, score will be > 0 on motion, but if skipping frames, might not be. So also test snap->score
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// If motion detecting, score will be > 0 on motion, but if skipping frames, might not be. So also test snap->score
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if ((score > 0) or ((snap->score > 0) and (function != MONITOR))) {
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if ((score > 0) or ((snap->score > 0) and (function != MONITOR))) {
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if ((state == IDLE) || (state == TAPE) || (state == PREALARM)) {
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if ((state == IDLE) || (state == TAPE) || (state == PREALARM)) {
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@ -2160,7 +2163,6 @@ bool Monitor::Analyse() {
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last_signal = signal;
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last_signal = signal;
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} // end if videostream
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} // end if videostream
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} // end if signal
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} // end if signal
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shared_data->last_frame_score = score;
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} else {
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} else {
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Debug(3, "trigger == off");
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Debug(3, "trigger == off");
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if (event) {
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if (event) {
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