better debug of video/audio frames
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cd9b3fb1f6
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e226618300
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@ -246,7 +246,11 @@ AVFrame *FFmpeg_Input::get_frame(int stream_id, double at) {
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}
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// Have to grab a frame to update our current frame to know where we are
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get_frame(stream_id);
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zm_dump_frame(frame, "frame->pts > seek_target, got");
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if ( is_video_stream(input_format_context->streams[stream_id]) ) {
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zm_dump_video_frame(frame, "frame->pts > seek_target, got");
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} else {
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zm_dump_frame(frame, "frame->pts > seek_target, got");
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}
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} else if ( last_seek_request == seek_target ) {
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// paused case, sending keepalives
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return frame;
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@ -256,7 +260,11 @@ AVFrame *FFmpeg_Input::get_frame(int stream_id, double at) {
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// Seeking seems to typically seek to a keyframe, so then we have to decode until we get the frame we want.
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if ( frame->pts <= seek_target ) {
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zm_dump_frame(frame, "pts <= seek_target");
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if ( is_video_stream(input_format_context->streams[stream_id]) ) {
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zm_dump_video_frame(frame, "pts <= seek_target");
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} else {
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zm_dump_frame(frame, "pts <= seek_target");
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}
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while ( frame && (frame->pts < seek_target) ) {
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if ( !get_frame(stream_id) ) {
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Warning("Got no frame. returning nothing");
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