better debug of video/audio frames

This commit is contained in:
Isaac Connor 2021-01-26 12:21:51 -05:00
parent cd9b3fb1f6
commit e226618300
1 changed files with 10 additions and 2 deletions

View File

@ -246,7 +246,11 @@ AVFrame *FFmpeg_Input::get_frame(int stream_id, double at) {
}
// Have to grab a frame to update our current frame to know where we are
get_frame(stream_id);
if ( is_video_stream(input_format_context->streams[stream_id]) ) {
zm_dump_video_frame(frame, "frame->pts > seek_target, got");
} else {
zm_dump_frame(frame, "frame->pts > seek_target, got");
}
} else if ( last_seek_request == seek_target ) {
// paused case, sending keepalives
return frame;
@ -256,7 +260,11 @@ AVFrame *FFmpeg_Input::get_frame(int stream_id, double at) {
// Seeking seems to typically seek to a keyframe, so then we have to decode until we get the frame we want.
if ( frame->pts <= seek_target ) {
if ( is_video_stream(input_format_context->streams[stream_id]) ) {
zm_dump_video_frame(frame, "pts <= seek_target");
} else {
zm_dump_frame(frame, "pts <= seek_target");
}
while ( frame && (frame->pts < seek_target) ) {
if ( !get_frame(stream_id) ) {
Warning("Got no frame. returning nothing");