Fixed a bug in Image::Buffer that would return the wrong location in the image if the image had > 1 channels (and if the request were for x > 0).
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@ -181,7 +181,7 @@ class Image {
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/* Internal buffer should not be modified from functions outside of this class */
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inline const uint8_t* Buffer() const { return buffer; }
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inline const uint8_t* Buffer(unsigned int x, unsigned int y=0) const { return &buffer[(y*linesize)+x]; }
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inline const uint8_t* Buffer(unsigned int x, unsigned int y=0) const { return &buffer[(y*linesize) + x*colours]; }
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/* Request writeable buffer */
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uint8_t* WriteBuffer(const unsigned int p_width, const unsigned int p_height, const unsigned int p_colours, const unsigned int p_subpixelorder);
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// Is only acceptable on a pre-allocated buffer
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