Fix deadlock on deleting event. Cannot race for the lock, joining will do the job
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@ -134,14 +134,19 @@ Event::Event(
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);
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id = zmDbDoInsert(sql);
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thread_ = std::thread(&Event::Run, this);
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}
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Event::~Event() {
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Debug(1, "Deleting event, calling stop");
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Stop();
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if (thread_.joinable()) thread_.join();
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if (thread_.joinable()) {
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// Should be. Issuing the stop and then getting the lock
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Debug(1, "Joinable");
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thread_.join();
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} else {
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Debug(1, "Not Joinable");
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}
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/* Close the video file */
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// We close the videowriter first, because if we finish the event, we might try to view the file, but we aren't done writing it yet.
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@ -670,19 +675,23 @@ void Event::Run() {
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if (storage != monitor->getStorage())
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delete storage;
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std::unique_lock<std::mutex> lck(packet_queue_mutex);
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// The idea is to process the queue no matter what so that all packets get processed.
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// We only break if the queue is empty
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while (true) {
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if (!packet_queue.empty()) {
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Debug(1, "adding packet");
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this->AddPacket_(packet_queue.front());
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packet_queue.pop();
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} else {
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if (terminate_ or zm_terminate)
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if (terminate_ or zm_terminate) {
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Debug(1, "terminating");
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break;
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}
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Debug(1, "waiting");
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packet_queue_condition.wait(lck);
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Debug(1, "wakeing");
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}
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}
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}
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@ -147,7 +147,10 @@ class Event {
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int score = 0,
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Image *alarm_image = nullptr);
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void Stop() { terminate_ = true; }
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void Stop() {
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terminate_ = true;
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packet_queue_condition.notify_all();
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}
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bool Stopped() const { return terminate_; }
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private:
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