Isaac Connor
5d32e0faf0
cppcheck fixes. Make curr_frame_id signed as we may subtract from it and go < 0
2020-11-02 12:45:19 -05:00
Isaac Connor
ed87ad36b3
missing break
2020-11-02 12:09:25 -05:00
Isaac Connor
871c556ac0
rename a variable to be more readable
2020-10-08 16:45:45 -04:00
Isaac Connor
4afae7b738
More accurate seeking, remove debug and duplicated code. Correct type of curr_frame_id to match frame_count.
2020-10-08 11:13:18 -04:00
Isaac Connor
9cc7f0d360
Merge branch 'release-1.34'
2020-10-08 09:28:25 -04:00
Isaac Connor
86e744777c
Put back return on error
2020-10-08 09:12:37 -04:00
Isaac Connor
c28ff1f2b4
Include loading EndTime when loading Events data so that we can determine if an event is in-progress
...
Keep track of last_id which is the last frame id that we have info for. Use it instead of Frame Count to prevent
accessing non-existent frame records
close ffmpeg_input on event change
include duration in status messages because it may change when playing an in-progress event.
when we hit the end of our frame data if it is an in-progress event, reload the event data instead of moving to the next event.
Include X-Timestamp in http headers to match live stream behaviour
Only send time to next event when mode=ALL
Fix scale behaviour on event view
2020-10-08 09:06:56 -04:00
Isaac Connor
9abde9ee06
Merge branch 'release-1.34'
2020-10-06 16:51:12 -04:00
Isaac Connor
044ce61ddb
Always do event change detection whether we are paused or not. Because we might be single-stepping. Change progress to a double as that it what it should be.
2020-10-06 16:47:51 -04:00
Isaac Connor
061c889394
Implement SEEK to offset using two 32bit integers to represent the double value
2020-10-06 16:35:46 -04:00
Isaac Connor
c1c407ea39
debug new offset as well when SEEKING
2020-10-05 15:55:42 -04:00
Isaac Connor
c43011ba18
don't send keepalive when we have sent a textFrame
2020-10-05 13:33:57 -04:00
Isaac Connor
6c24cd0c70
When playing backwards, say time to previous event instead of next. Instead of defaulting to -2x when hitting the rewind button, start with -1x.
2020-10-05 13:14:44 -04:00
Isaac Connor
c5459020c9
implement value check & correct on replay_rate for VARPLAY
2020-10-05 12:11:11 -04:00
Isaac Connor
7a7a3413d3
Always do event change detection whether we are paused or not. Because we might be single-stepping. Change progress to a double as that it what it should be.
2020-10-05 10:29:42 -04:00
Isaac Connor
07d0353373
Fix zms only sending 1 frame due to != instead of ==
2020-10-03 11:57:22 -04:00
Isaac Connor
5d0c812dfb
fix resource leak on error
2020-10-02 12:46:53 -04:00
Isaac Connor
4126f96b40
clean up sendFrame a bit introducing send_file and send_buffer utility functions
2020-09-07 11:19:47 -04:00
Isaac Connor
f60d6ff1a3
Use BOUNDARY instead of ZoneMinderFrame
2020-09-02 16:34:56 -04:00
Peter Keresztes Schmidt
8f980a1168
Convert NULL/0 to nullptr
...
The 0 -> nullptr changes should definitely improve readability.
2020-08-26 22:03:40 +02:00
Andrew Bauer
62d687adfa
dont warn or error for EPIPE errno's
2020-08-18 09:30:06 -05:00
Isaac Connor
2f57ccc9b9
Merge branch 'release-1.34'
2020-07-29 16:27:01 -04:00
Isaac Connor
b1054a7db6
bail earlier if writing content-length fails. Dropped connections aren't really errors, make them Info. Fixes #2996
2020-07-29 13:39:00 -04:00
Isaac Connor
559fe15e3f
fix use of int or unsigned long instead of int for monitor id
2020-07-23 19:32:25 -04:00
Isaac Connor
662b9894bd
Don't delete send_image because it is static. Fixes #2923
2020-05-23 16:12:55 -04:00
Isaac Connor
24aaeee155
dynamically load monitor Object when loading event data. Also dynamically load Storage, but only when the Id is different. Free the various objects in the destructor. Sync up some spacing issues with master.
2020-05-01 18:44:35 -04:00
Isaac Connor
2071b2a71e
Guess video file name for in progress events
2020-05-01 18:14:58 -04:00
Isaac Connor
ffd7970b07
Merge branch 'release-1.34'
2020-05-01 13:17:10 -04:00
Isaac Connor
e21ffbea7d
Merge branch 'fix_zms'
2020-04-26 18:43:39 -04:00
Isaac Connor
ae9a5766f5
Merge branch 'release-1.34' into fix_zms
2020-04-26 18:19:30 -04:00
Isaac Connor
3b11258fbc
Make checkEventLoaded return true if a new event was loaded, false otherwise. The idea is to give more information back to whoever calls it
2020-04-26 15:22:29 -04:00
Isaac Connor
5bf068791b
Merge branch 'rate_dropdown' into release-1.34
2020-04-23 16:11:59 -04:00
Isaac Connor
79ad2ec87d
better debug logging for SLOWFWD and SLOWREV listing new frame_id
2020-03-26 15:08:32 -04:00
Isaac Connor
45299955a1
Fix SLOW FWD not working
2020-03-26 12:21:42 -04:00
Isaac Connor
cbda9848ab
Fix SLOW FWD not working
2020-03-26 12:06:07 -04:00
Isaac Connor
84d719f2dd
Merge branch 'release-1.34' into rate_dropdown
2020-03-10 16:06:11 -04:00
Isaac Connor
f4521d20e0
Fix applying rotation to x264encoded video which has already been rotated.
2020-02-24 14:12:10 -05:00
Isaac Connor
4f25426b1f
load event orientation as well and if it's an mp4 do the rotation on the image before outputting. Fixes #2829
2020-02-10 16:22:01 -05:00
Isaac Connor
1bdabefb2d
fix single stepping in reverse but actually modifying curr_frame_id
2020-01-07 17:07:35 -05:00
Isaac Connor
1c197db619
Merge branch 'master' into rate_dropdown
2020-01-07 14:49:58 -05:00
Isaac Connor
9972a2fd0c
wip work on fixing zms mp4 to mjpeg
2019-12-02 15:51:08 -05:00
Isaac Connor
4a82ce83a7
quit a bit earlier when stream is broken.
2019-08-20 11:13:38 -04:00
Isaac Connor
efa264e0c7
Fix playing in reverse. Fix not sending first frame. Fix sql problem with backticks. Not being able to open a frame image is now non-fatal.
2019-08-16 10:24:51 -04:00
Isaac Connor
c7b6db9be7
Put backticks around all columns and tables in sql to deal with mysql 8
2019-08-14 16:18:21 -04:00
Isaac Connor
4b89ced889
Warn about waiting more than .5s instead of .1
2019-07-26 12:24:36 -04:00
Isaac Connor
3da12fd141
Add a bunch of debugging
2019-07-26 12:21:15 -04:00
Isaac Connor
0643108ba4
Use fputs instead of fprintf. Spacing and google code style changes
2019-07-26 10:53:48 -04:00
Isaac Connor
049b70a624
junk bad code in zm_eventstream that tried to figure out how long to sleep by considering the wall clock time since play start. No good as soon as we seek.
2019-05-27 17:15:46 -04:00
Isaac Connor
67b8ca8bfb
Fix superfast playback after replay
2019-05-24 13:45:48 -04:00
Isaac Connor
dde911d16a
add more debug about command queue
2019-03-18 10:55:21 -04:00