// // ZoneMinder Coordinate Class Interface, $Date$, $Revision$ // Copyright (C) 2001-2008 Philip Coombes // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #ifndef ZM_COORD_H #define ZM_COORD_H #include "zm.h" // // Class used for storing an x,y pair, i.e. a coordinate // class Coord { private: int x, y; public: inline Coord() : x(0), y(0) { } inline Coord( int p_x, int p_y ) : x(p_x), y(p_y) { } inline Coord( const Coord &p_coord ) : x(p_coord.x), y(p_coord.y) { } inline int &X() { return( x ); } inline const int &X() const { return( x ); } inline int &Y() { return( y ); } inline const int &Y() const { return( y ); } inline static Coord Range( const Coord &coord1, const Coord &coord2 ) { Coord result( (coord1.x-coord2.x)+1, (coord1.y-coord2.y)+1 ); return( result ); } inline bool operator==( const Coord &coord ) { return( x == coord.x && y == coord.y ); } inline bool operator!=( const Coord &coord ) { return( x != coord.x || y != coord.y ); } inline bool operator>( const Coord &coord ) { return( x > coord.x && y > coord.y ); } inline bool operator>=( const Coord &coord ) { return( !(operator<(coord)) ); } inline bool operator<( const Coord &coord ) { return( x < coord.x && y < coord.y ); } inline bool operator<=( const Coord &coord ) { return( !(operator>(coord)) ); } inline Coord &operator+=( const Coord &coord ) { x += coord.x; y += coord.y; return( *this ); } inline Coord &operator-=( const Coord &coord ) { x -= coord.x; y -= coord.y; return( *this ); } inline friend Coord operator+( const Coord &coord1, const Coord &coord2 ) { Coord result( coord1 ); result += coord2; return( result ); } inline friend Coord operator-( const Coord &coord1, const Coord &coord2 ) { Coord result( coord1 ); result -= coord2; return( result ); } }; #endif // ZM_COORD_H