// // ZoneMinder Communicatoions Class Interface, $Date$, $Revision$ // Copyright (C) 2003, 2004, 2005 Philip Coombes // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef ZM_COMMS_H #define ZM_COMMS_H #include #include "zm.h" #include "zm_debug.h" class CommsBase { protected: const int &rd; const int &wd; protected: CommsBase( int &p_rd, int &p_wd ) : rd( p_rd ), wd( p_wd ) { } virtual ~CommsBase() { } protected: virtual bool Terminate(); virtual bool Open()=0; virtual bool Close()=0; virtual bool IsOpen() const=0; virtual bool SetBlocking( bool blocking )=0; public: virtual bool Reopen(); virtual int Read( void *msg, int len ) { return( ::read( rd, msg, len ) ); } virtual int Write( const void *msg, int len ) { return( ::write( wd, msg, len ) ); } virtual int ReadV( const struct iovec *iov, int iovcnt ) { return( ::readv( rd, iov, iovcnt ) ); } virtual int WriteV( const struct iovec *iov, int iovcnt ) { return( ::writev( wd, iov, iovcnt ) ); } virtual int ReadV( int iovcnt, /* const void *msg1, int len1, */ ... ); virtual int WriteV( int iovcnt, /* const void *msg1, int len1, */ ... ); }; class Pipe : public CommsBase { protected: int fd[2]; public: Pipe() : CommsBase( fd[0], fd[1] ) { fd[0] = -1; fd[1] = -1; } ~Pipe() { Terminate(); } public: bool Open(); bool Close(); bool IsOpen() const { return( fd[0] != -1 && fd[1] != -1 ); } int GetReadDesc() const { return( fd[0] ); } int GetWriteDesc() const { return( fd[1] ); } bool SetBlocking( bool blocking ); }; class SocketBase : public CommsBase { protected: int sd; protected: SocketBase() : CommsBase( sd, sd ) { sd = -1; } ~SocketBase() { Terminate(); } virtual bool Socket(); public: virtual bool Open()=0; virtual bool Close(); virtual int Send( const void *msg, int len ) { return( ::send( sd, msg, len, 0 ) ); } virtual int Recv( void *msg, int len ) { return( ::recv( sd, msg, len, 0 ) ); } int BytesToRead() const; virtual bool IsOpen() const { return( sd != -1 ); } int GetDesc() const { return( sd ); } bool GetBlocking( bool &blocking ); bool SetBlocking( bool blocking ); bool GetSendBufferSize( int & ) const; bool GetRecvBufferSize( int & ) const; bool SetSendBufferSize( int ); bool SetRecvBufferSize( int ); bool GetRouting( bool & ) const; bool SetRouting( bool ); bool GetNoDelay( bool & ) const; bool SetNoDelay( bool ); virtual const char *GetHostName() const=0; virtual const char *GetServName() const=0; }; class SocketClient : public SocketBase { protected: struct hostent rem_host; struct servent rem_serv; protected: bool SetupRemoteHost( const char *host ); bool SetupRemoteServ( const char *serv, const char *protocol ); public: SocketClient(); virtual bool Initialise( const char *host, const char *service )=0; virtual bool Open(); const char *GetHostName() const { return( rem_host.h_name ); } const char *GetServName() const { return( rem_serv.s_name ); } }; class UDPSocket : public SocketClient { protected: virtual bool Socket(); public: virtual bool Initialise( const char *host, const char *service ); }; class TCPClient : public SocketClient { public: typedef enum { DISCONNECTED, CONNECTED } ConnectionState; protected: ConnectionState state; public: TCPClient(); virtual bool Initialise( const char *host, const char *service ); virtual bool Open(); virtual bool Close(); ConnectionState GetConnectionState() const { return( state ); } bool IsDisconnected() const { return( state == DISCONNECTED ); } bool IsConnected() const { return( state == CONNECTED ); } }; class TCPServer : public SocketBase { public: typedef enum { DISCONNECTED, LISTENING, CONNECTED } ConnectionState; protected: ConnectionState state; protected: struct hostent loc_host; struct servent loc_serv; protected: bool SetupLocalHost(); bool SetupLocalServ( const char *serv ); public: TCPServer( const TCPServer &, int ); public: TCPServer(); virtual bool Initialise( const char *service ); virtual bool Open(); bool Accept(); bool Accept( TCPServer *& ); virtual bool Close(); ConnectionState GetConnectionState() const { return( state ); } bool IsDisconnected() const { return( state == DISCONNECTED ); } bool IsListening() const { return( state == LISTENING ); } bool IsConnected() const { return( state == CONNECTED ); } const char *GetHostName() const { return( loc_host.h_name ); } const char *GetServName() const { return( loc_serv.s_name ); } }; #endif // ZM_COMMS_H