// // ZoneMinder Ffmpeg Class Interface, $Date: 2008-07-25 10:33:23 +0100 (Fri, 25 Jul 2008) $, $Revision: 2611 $ // Copyright (C) 2001-2008 Philip Coombes // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #ifndef ZM_FFMPEG_CAMERA_H #define ZM_FFMPEG_CAMERA_H #include "zm_camera.h" #include "zm_buffer.h" #include "zm_ffmpeg.h" #include "zm_videostore.h" #include "zm_packetqueue.h" #if HAVE_AVUTIL_HWCONTEXT_H typedef struct DecodeContext { AVBufferRef *hw_device_ref; } DecodeContext; #endif // // Class representing 'ffmpeg' cameras, i.e. those which are // accessed using ffmpeg multimedia framework // class FfmpegCamera : public Camera { protected: std::string mPath; std::string mMethod; std::string mOptions; int frameCount; #if HAVE_LIBAVFORMAT AVFormatContext *mFormatContext; int mVideoStreamId; int mAudioStreamId; AVCodecContext *mVideoCodecContext; AVCodecContext *mAudioCodecContext; AVCodec *mVideoCodec; AVCodec *mAudioCodec; AVFrame *mRawFrame; AVFrame *mFrame; _AVPIXELFORMAT imagePixFormat; bool hwaccel; #if HAVE_AVUTIL_HWCONTEXT_H AVFrame *hwFrame; DecodeContext decode; #endif // Need to keep track of these because apparently the stream can start with values for pts/dts and then subsequent packets start at zero. int64_t audio_last_pts; int64_t audio_last_dts; int64_t video_last_pts; int64_t video_last_dts; // Used to store the incoming packet, it will get copied when queued. // We only ever need one at a time, so instead of constantly allocating // and freeing this structure, we will just make it a member of the object. AVPacket packet; int OpenFfmpeg(); int CloseFfmpeg(); bool mCanCapture; #endif // HAVE_LIBAVFORMAT VideoStore *videoStore; zm_packetqueue packetqueue; bool have_video_keyframe; #if HAVE_LIBSWSCALE struct SwsContext *mConvertContext; #endif int64_t startTime; public: FfmpegCamera( int p_id, const std::string &path, const std::string &p_method, const std::string &p_options, int p_width, int p_height, int p_colours, int p_brightness, int p_contrast, int p_hue, int p_colour, bool p_capture, bool p_record_audio ); ~FfmpegCamera(); const std::string &Path() const { return( mPath ); } const std::string &Options() const { return( mOptions ); } const std::string &Method() const { return( mMethod ); } void Initialise(); void Terminate(); int PrimeCapture(); int PreCapture(); int Capture( Image &image ); int CaptureAndRecord( Image &image, timeval recording, char* event_directory ); int PostCapture(); }; #endif // ZM_FFMPEG_CAMERA_H