// // ZoneMinder RGB Interface, $Date$, $Revision$ // Copyright (C) 2001-2008 Philip Coombes // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // #ifndef ZM_RGB_H #define ZM_RGB_H typedef uint32_t Rgb; // RGB colour type #define WHITE 0xff #define WHITE_R 0xff #define WHITE_G 0xff #define WHITE_B 0xff #define BLACK 0x00 #define BLACK_R 0x00 #define BLACK_G 0x00 #define BLACK_B 0x00 #define RGB_WHITE (0x00ffffff) #define RGB_BLACK (0x00000000) #define RGB_RED (0x000000ff) #define RGB_GREEN (0x0000ff00) #define RGB_BLUE (0x00ff0000) #define RGB_ORANGE (0x0000a5ff) #define RGB_PURPLE (0x00800080) #define RGB_TRANSPARENT (0x01000000) #define RGB_VAL(v,c) (((v)>>(16-((c)*8)))&0xff) /* RGB or RGBA macros */ #define BLUE_VAL_RGBA(v) (((v)>>16)&0xff) #define GREEN_VAL_RGBA(v) (((v)>>8)&0xff) #define RED_VAL_RGBA(v) ((v)&0xff) #define ALPHA_VAL_RGBA(v) ((v)>>24)&0xff) #define RED_PTR_RGBA(ptr) (*((uint8_t*)ptr)) #define GREEN_PTR_RGBA(ptr) (*((uint8_t*)ptr+1)) #define BLUE_PTR_RGBA(ptr) (*((uint8_t*)ptr+2)) #define ALPHA_PTR_RGBA(ptr) (*((uint8_t*)ptr+3)) /* BGR or BGRA */ #define RED_VAL_BGRA(v) (((v)>>16)&0xff) #define GREEN_VAL_BGRA(v) (((v)>>8)&0xff) #define BLUE_VAL_BGRA(v) ((v)&0xff) #define ALPHA_VAL_BGRA(v) ((v)>>24)&0xff) #define RED_PTR_BGRA(ptr) (*((uint8_t*)ptr+2)) #define GREEN_PTR_BGRA(ptr) (*((uint8_t*)ptr+1)) #define BLUE_PTR_BGRA(ptr) (*((uint8_t*)ptr)) #define ALPHA_PTR_BGRA(ptr) (*((uint8_t*)ptr+3)) /* ARGB */ #define BLUE_VAL_ARGB(v) (((v)>>24)&0xff) #define GREEN_VAL_ARGB(v) (((v)>>16)&0xff) #define RED_VAL_ARGB(v) (((v)>>8)&0xff) #define ALPHA_VAL_ARGB(v) ((v)&0xff) #define RED_PTR_ARGB(ptr) (*((uint8_t*)ptr+1)) #define GREEN_PTR_ARGB(ptr) (*((uint8_t*)ptr+2)) #define BLUE_PTR_ARGB(ptr) (*((uint8_t*)ptr+3)) #define ALPHA_PTR_ARGB(ptr) (*((uint8_t*)ptr)) /* ABGR */ #define BLUE_VAL_ABGR(v) (((v)>>8)&0xff) #define GREEN_VAL_ABGR(v) (((v)>>16)&0xff) #define RED_VAL_ABGR(v) (((v)>>24)&0xff) #define ALPHA_VAL_ABGR(v) ((v)&0xff) #define RED_PTR_ABGR(ptr) (*((uint8_t*)ptr+3)) #define GREEN_PTR_ABGR(ptr) (*((uint8_t*)ptr+2)) #define BLUE_PTR_ABGR(ptr) (*((uint8_t*)ptr+1)) #define ALPHA_PTR_ABGR(ptr) (*((uint8_t*)ptr)) #define RGBA_BGRA_ZEROALPHA(v) ((v)&0x00ffffff) #define ARGB_ABGR_ZEROALPHA(v) ((v)&0xffffff00) /* ITU-R BT.709: Y = (0.2126 * R) + (0.7152 * G) + (0.0722 * B) */ /* ITU-R BT.601: Y = (0.299 * R) + (0.587 * G) + (0.114 * B) */ /* The formulas below produce an almost identical result to the weighted algorithms from the ITU-R BT.601 standard and the newer ITU-R BT.709 standard, but a lot faster */ // #define RGB_FASTLUM_SINGLE_ITU709(v) ((RED(v)+RED(v)+BLUE(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v))>>3) // #define RGB_FASTLUM_VALUES_ITU709(ra,ga,ba) (((ra)+(ra)+(ba)+(ga)+(ga)+(ga)+(ga)+(ga))>>3) // #define RGB_FASTLUM_SINGLE_ITU601(v) ((RED(v)+RED(v)+RED(v)+BLUE(v)+GREEN(v)+GREEN(v)+GREEN(v)+GREEN(v))>>3) // #define RGB_FASTLUM_VALUES_ITU601(ra,ga,ba) (((ra)+(ra)+(ra)+(ba)+(ga)+(ga)+(ga)+(ga))>>3) /* ZM colours */ #define ZM_COLOUR_RGB32 4 #define ZM_COLOUR_RGB24 3 #define ZM_COLOUR_GRAY8 1 /* Subpixel ordering */ /* Based on byte order naming. For example, for ARGB (on both little endian or big endian) byte+0 should be alpha, byte+1 should be red, and so on. */ #define ZM_SUBPIX_ORDER_NONE 2 #define ZM_SUBPIX_ORDER_RGB 6 #define ZM_SUBPIX_ORDER_BGR 5 #define ZM_SUBPIX_ORDER_BGRA 7 #define ZM_SUBPIX_ORDER_RGBA 8 #define ZM_SUBPIX_ORDER_ABGR 9 #define ZM_SUBPIX_ORDER_ARGB 10 /* A macro to use default subpixel order for a specified colour. */ /* for grayscale it will use NONE, for 3 colours it will use R,G,B, for 4 colours it will use R,G,B,A */ #define ZM_SUBPIX_ORDER_DEFAULT_FOR_COLOUR(c) ((c)<<1) /* Convert RGB colour value into BGR\ARGB\ABGR */ inline Rgb rgb_convert(Rgb p_col, int p_subpixorder) { Rgb result; switch(p_subpixorder) { case ZM_SUBPIX_ORDER_BGR: case ZM_SUBPIX_ORDER_BGRA: { BLUE_PTR_BGRA(&result) = BLUE_VAL_RGBA(p_col); GREEN_PTR_BGRA(&result) = GREEN_VAL_RGBA(p_col); RED_PTR_BGRA(&result) = RED_VAL_RGBA(p_col); } break; case ZM_SUBPIX_ORDER_ARGB: { BLUE_PTR_ARGB(&result) = BLUE_VAL_RGBA(p_col); GREEN_PTR_ARGB(&result) = GREEN_VAL_RGBA(p_col); RED_PTR_ARGB(&result) = RED_VAL_RGBA(p_col); } break; case ZM_SUBPIX_ORDER_ABGR: { BLUE_PTR_ABGR(&result) = BLUE_VAL_RGBA(p_col); GREEN_PTR_ABGR(&result) = GREEN_VAL_RGBA(p_col); RED_PTR_ABGR(&result) = RED_VAL_RGBA(p_col); } break; /* Grayscale */ case ZM_SUBPIX_ORDER_NONE: result = p_col & 0xff; break; default: return p_col; break; } return result; } #endif // ZM_RGB_H