zoneminder/src/zm_comms.h

292 lines
5.2 KiB
C++

//
// ZoneMinder Communicatoions Class Interface, $Date$, $Revision$
// Copyright (C) 2003 Philip Coombes
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef ZM_COMMS_H
#define ZM_COMMS_H
#include <netdb.h>
#include "zm.h"
#include "zm_debug.h"
class CommsBase
{
protected:
const int &rd;
const int &wd;
protected:
CommsBase( int &p_rd, int &p_wd ) : rd( p_rd ), wd( p_wd )
{
}
virtual ~CommsBase()
{
}
protected:
virtual bool Terminate();
virtual bool Open()=0;
virtual bool Close()=0;
virtual bool IsOpen() const=0;
virtual bool SetBlocking( bool blocking )=0;
public:
virtual bool Reopen();
virtual int Read( void *msg, int len )
{
return( ::read( rd, msg, len ) );
}
virtual int Write( const void *msg, int len )
{
return( ::write( wd, msg, len ) );
}
virtual int ReadV( const struct iovec *iov, int iovcnt )
{
return( ::readv( rd, iov, iovcnt ) );
}
virtual int WriteV( const struct iovec *iov, int iovcnt )
{
return( ::writev( wd, iov, iovcnt ) );
}
virtual int ReadV( int iovcnt, /* const void *msg1, int len1, */ ... );
virtual int WriteV( int iovcnt, /* const void *msg1, int len1, */ ... );
};
class Pipe : public CommsBase
{
protected:
int fd[2];
public:
Pipe() : CommsBase( fd[0], fd[1] )
{
fd[0] = -1;
fd[1] = -1;
}
~Pipe()
{
Terminate();
}
public:
bool Open();
bool Close();
bool IsOpen() const
{
return( fd[0] != -1 && fd[1] != -1 );
}
int GetReadDesc() const
{
return( fd[0] );
}
int GetWriteDesc() const
{
return( fd[1] );
}
bool SetBlocking( bool blocking );
};
class SocketBase : public CommsBase
{
protected:
int sd;
protected:
SocketBase() : CommsBase( sd, sd )
{
sd = -1;
}
~SocketBase()
{
Terminate();
}
virtual bool Socket();
public:
virtual bool Open()=0;
virtual bool Close();
virtual int Send( const void *msg, int len )
{
return( ::send( sd, msg, len, 0 ) );
}
virtual int Recv( void *msg, int len )
{
return( ::recv( sd, msg, len, 0 ) );
}
int BytesToRead() const;
virtual bool IsOpen() const
{
return( sd != -1 );
}
int GetDesc() const
{
return( sd );
}
bool GetBlocking( bool &blocking );
bool SetBlocking( bool blocking );
bool GetSendBufferSize( int & ) const;
bool GetRecvBufferSize( int & ) const;
bool SetSendBufferSize( int );
bool SetRecvBufferSize( int );
bool GetRouting( bool & ) const;
bool SetRouting( bool );
bool GetNoDelay( bool & ) const;
bool SetNoDelay( bool );
virtual const char *GetHostName() const=0;
virtual const char *GetServName() const=0;
};
class SocketClient : public SocketBase
{
protected:
struct hostent rem_host;
struct servent rem_serv;
protected:
bool SetupRemoteHost( const char *host );
bool SetupRemoteServ( const char *serv, const char *protocol );
public:
SocketClient();
virtual bool Initialise( const char *host, const char *service )=0;
virtual bool Open();
const char *GetHostName() const
{
return( rem_host.h_name );
}
const char *GetServName() const
{
return( rem_serv.s_name );
}
};
class UDPSocket : public SocketClient
{
protected:
virtual bool Socket();
public:
virtual bool Initialise( const char *host, const char *service );
};
class TCPClient : public SocketClient
{
public:
typedef enum { DISCONNECTED, CONNECTED } ConnectionState;
protected:
ConnectionState state;
public:
TCPClient();
virtual bool Initialise( const char *host, const char *service );
virtual bool Open();
virtual bool Close();
ConnectionState GetConnectionState() const
{
return( state );
}
bool IsDisconnected() const
{
return( state == DISCONNECTED );
}
bool IsConnected() const
{
return( state == CONNECTED );
}
};
class TCPServer : public SocketBase
{
public:
typedef enum { DISCONNECTED, LISTENING, CONNECTED } ConnectionState;
protected:
ConnectionState state;
protected:
struct hostent loc_host;
struct servent loc_serv;
protected:
bool SetupLocalHost();
bool SetupLocalServ( const char *serv );
public:
TCPServer( const TCPServer &, int );
public:
TCPServer();
virtual bool Initialise( const char *service );
virtual bool Open();
bool Accept();
bool Accept( TCPServer *& );
virtual bool Close();
ConnectionState GetConnectionState() const
{
return( state );
}
bool IsDisconnected() const
{
return( state == DISCONNECTED );
}
bool IsListening() const
{
return( state == LISTENING );
}
bool IsConnected() const
{
return( state == CONNECTED );
}
const char *GetHostName() const
{
return( loc_host.h_name );
}
const char *GetServName() const
{
return( loc_serv.s_name );
}
};
#endif // ZM_COMMS_H