zoneminder/src/zm_videostore.h

81 lines
1.7 KiB
C++

#ifndef ZM_VIDEOSTORE_H
#define ZM_VIDEOSTORE_H
#include "zm_ffmpeg.h"
extern "C" {
#ifdef HAVE_LIBAVRESAMPLE
#include "libavresample/avresample.h"
#endif
}
#if HAVE_LIBAVCODEC
#include "zm_monitor.h"
class VideoStore {
private:
AVOutputFormat *out_format;
AVFormatContext *oc;
AVStream *video_out_stream;
AVStream *audio_out_stream;
AVCodecContext *video_out_ctx;
AVStream *video_in_stream;
AVStream *audio_in_stream;
// Move this into the object so that we aren't constantly allocating/deallocating it on the stack
AVPacket opkt;
// we are transcoding
AVFrame *in_frame;
AVFrame *out_frame;
AVCodecContext *video_in_ctx;
AVCodec *audio_in_codec;
AVCodecContext *audio_in_ctx;
int ret;
// The following are used when encoding the audio stream to AAC
AVCodec *audio_out_codec;
AVCodecContext *audio_out_ctx;
#ifdef HAVE_LIBAVRESAMPLE
AVAudioResampleContext* resample_ctx;
#endif
uint8_t *converted_in_samples;
const char *filename;
const char *format;
// These are for in
int64_t video_last_pts;
int64_t video_last_dts;
int64_t audio_last_pts;
int64_t audio_last_dts;
// These are for out, should start at zero. We assume they do not wrap because we just aren't going to save files that big.
int64_t video_next_pts;
int64_t video_next_dts;
int64_t audio_next_pts;
int64_t audio_next_dts;
bool setup_resampler();
public:
VideoStore(
const char *filename_in,
const char *format_in,
AVStream *video_in_stream,
AVStream *audio_in_stream,
int64_t nStartTime,
Monitor * p_monitor);
bool open();
~VideoStore();
int writeVideoFramePacket( AVPacket *pkt );
int writeAudioFramePacket( AVPacket *pkt );
};
#endif //havelibav
#endif //zm_videostore_h